diff options
author | Ton Roosendaal <ton@blender.org> | 2005-11-17 21:01:07 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-11-17 21:01:07 +0300 |
commit | 502fc2da31662beba7c84dc804f78e2ff74ac700 (patch) | |
tree | eb5f58f57146f80a76218a9d4d2c8c6ac4850f78 /source/blender/blenkernel/BKE_effect.h | |
parent | b44ba190d2626ddc43b754a896426fd5c5f04000 (diff) |
One visit to studio orange, and voila a todo list!
- bug: posemode, bones were drawing names and axes even when hidden
- bug: using softbody guides actually worked on themselves, causing
an infinite loop
- feature: when a pose/bone is completely locked for transform, a grab
will change into rotate by default.
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r-- | source/blender/blenkernel/BKE_effect.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index 9ebafdff3e4..c68d4b8b10e 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -57,7 +57,7 @@ void build_particle_system(struct Object *ob); /* particle deflector */ #define PE_WIND_AS_SPEED 0x00000001 -struct ListBase *pdInitEffectors(unsigned int layer); +struct ListBase *pdInitEffectors(struct Object *ob); void pdEndEffectors(struct ListBase *lb); void pdDoEffectors(struct ListBase *lb, float *opco, float *force, float *speed, float cur_time, float loc_time, unsigned int flags); |