diff options
author | Daniel Dunbar <daniel@zuster.org> | 2005-07-26 06:44:59 +0400 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2005-07-26 06:44:59 +0400 |
commit | 951a4934b08ab2621a627b1adb74cdf518c53a19 (patch) | |
tree | 38358088b18305fe471d6833ba52cd27e050b686 /source/blender/blenkernel/BKE_effect.h | |
parent | ee8e41c65a5bc2f89ad3402005b3767d33e52672 (diff) |
- added wave modifier & removed old wave effect
- added decimate modifier & removed old decimate interface
(currently lacks warning about destroying data, and there needs
to be a way for modifiers to return errors back to the interface)
- allow applyModifier to return NULL to indicate error
- unfortunately new decimate modifier means it does not know exact
number of faces in mesh (other modifiers may come before) and so
instead interface uses a percentage. if people need exact face
count slider then I will have to think of some hack to fit this
in. note that it does display the output face count so its possible
to tweak the pct to get what you want regardless.
- removed python Wave object
If you are bored now how much easier it is to implement something
like decimate as a modifier. Very few changes to interface, very
few entry points.
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r-- | source/blender/blenkernel/BKE_effect.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index a1bc5967b0b..f371220bab5 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -53,8 +53,6 @@ void deselectall_eff(struct Object *ob); struct PartEff *give_parteff(struct Object *ob); void where_is_particle(struct PartEff *paf, struct Particle *pa, float ctime, float *vec); void build_particle_system(struct Object *ob); -void init_wave_deform(struct WaveEff *wav); -void calc_wave_deform(struct WaveEff *wav, float ctime, float *co); /* particle deflector */ #define PE_WIND_AS_SPEED 0x00000001 |