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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-10-01 12:18:16 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-10-01 12:18:16 +0400 |
commit | 4cd779936484043b976f4d84a4480fdbda30f548 (patch) | |
tree | 1d550cc06f169fe1a91c9924d301322fa4ff6754 /source/blender/blenkernel/BKE_fcurve.h | |
parent | 9550d05a1c1ab065d73fc1854739a6f0bf500bc2 (diff) |
Fix #36850, Material Node Editor Crash Always.
This problem was introduced with pynodes merge in r55373. It's caused by missing localization of node groups in shaders in cases where GLSL + node previews causes threading conflicts. I'm not quite sure why
we didn't do this before, but now all node groups also get localized recursively.
Diffstat (limited to 'source/blender/blenkernel/BKE_fcurve.h')
0 files changed, 0 insertions, 0 deletions