diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2022-06-29 22:50:35 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2022-06-29 22:50:35 +0300 |
commit | fa2084ae58a77b1201289b6bedac427f73c762d1 (patch) | |
tree | fd99401eb8e742415f59332d115f0f34699f92b6 /source/blender/blenkernel/BKE_geometry_set.h | |
parent | 0ea282f7462070041b2599389ba61c7ef50426b5 (diff) |
Geometry Nodes: Experimental rigid body integration.
This is an exploration of how geometry nodes might be coupled with
rigid bodies and iterative simulations in general. It's a very
rough-and-ready implementation, not meant as a final version, but rather
to prove the possiblity and to find challenging areas where redesign is
needed.
The core additions are:
- Geometry nodes to flag points and/or instances as rigid bodies.
- Depsgraph integration to ensure the necessary order of operations
between modifiers and rigid body pre/post simulation updates.
- Simple cache feature to store arbitrary geometry and loop back into
the next iteration.
Diffstat (limited to 'source/blender/blenkernel/BKE_geometry_set.h')
-rw-r--r-- | source/blender/blenkernel/BKE_geometry_set.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.h b/source/blender/blenkernel/BKE_geometry_set.h index a28e9e6bdf6..845825780c3 100644 --- a/source/blender/blenkernel/BKE_geometry_set.h +++ b/source/blender/blenkernel/BKE_geometry_set.h @@ -23,9 +23,10 @@ typedef enum GeometryComponentType { GEO_COMPONENT_TYPE_INSTANCES = 2, GEO_COMPONENT_TYPE_VOLUME = 3, GEO_COMPONENT_TYPE_CURVE = 4, + GEO_COMPONENT_TYPE_SIMULATION = 5, } GeometryComponentType; -#define GEO_COMPONENT_TYPE_ENUM_SIZE 5 +#define GEO_COMPONENT_TYPE_ENUM_SIZE 6 void BKE_geometry_set_free(struct GeometrySet *geometry_set); |