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authorJacques Lucke <jacques@blender.org>2021-09-28 16:52:04 +0300
committerJacques Lucke <jacques@blender.org>2021-09-28 16:52:31 +0300
commitd2004326a1f96f85cb1b6f7c57712de8998ecca0 (patch)
tree777d4a0183281111f301c4ae08f97fe934203009 /source/blender/blenkernel/BKE_geometry_set.hh
parent3e78c9e5bb179e84d542bc698fc6f6d7c111d1e1 (diff)
Geometry Nodes: remove empty mesh component in distribute node output
Diffstat (limited to 'source/blender/blenkernel/BKE_geometry_set.hh')
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index f6a58e57298..4954b1d5ab2 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -281,6 +281,8 @@ struct GeometrySet {
return this->remove(Component::static_type);
}
+ void keep_only(const blender::Span<GeometryComponentType> component_types);
+
void add(const GeometryComponent &component);
blender::Vector<const GeometryComponent *> get_components_for_read() const;