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authorHans Goudey <h.goudey@me.com>2021-04-22 16:05:02 +0300
committerHans Goudey <h.goudey@me.com>2021-04-22 16:05:02 +0300
commitb9a7b40924f6284af5867cb63078dc79c714a675 (patch)
tree76a455cc2ab73f930c3176aa0e518452d5f00a22 /source/blender/blenkernel/BKE_geometry_set.hh
parentf6efacfec74e0c20fffc75e05007df01536d8924 (diff)
Geometry Nodes: Get attribute domain and type without allocation
Because we use virtual classes (and for other reasons), we had to do a small allocation when simply retrieving the data type and domain of an existing attribute. This happened quite a lot actually-- to determine these values for result attributes. This patch adds a simple function to retrieve this meta data without building the virtual array. This should lower the overhead of every attribute node, though the difference probably won't be noticible unless a tree has very many nodes. Differential Revision: https://developer.blender.org/D11047
Diffstat (limited to 'source/blender/blenkernel/BKE_geometry_set.hh')
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 38f692fee0e..e9545cba1f1 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -102,6 +102,10 @@ class GeometryComponent {
/* Return true when any attribute with this name exists, including built in attributes. */
bool attribute_exists(const blender::StringRef attribute_name) const;
+ /* Return the data type and domain of an attribute with the given name if it exists. */
+ std::optional<AttributeMetaData> attribute_get_meta_data(
+ const blender::StringRef attribute_name) const;
+
/* Returns true when the geometry component supports this attribute domain. */
bool attribute_domain_supported(const AttributeDomain domain) const;
/* Can only be used with supported domain types. */