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author | Campbell Barton <ideasman42@gmail.com> | 2021-04-26 15:54:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-04-26 15:58:35 +0300 |
commit | bac9562f15639066b076decb9ca3151391eb54a0 (patch) | |
tree | dbe5a54d8c41d3b67eaf7bd0d28f7cd5bb2c590c /source/blender/blenkernel/BKE_geometry_set.hh | |
parent | 8f03c9b19a83f637de406cf9294fa0147529b188 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_geometry_set.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_geometry_set.hh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh index 027338a5d5c..58935aca0a8 100644 --- a/source/blender/blenkernel/BKE_geometry_set.hh +++ b/source/blender/blenkernel/BKE_geometry_set.hh @@ -114,7 +114,7 @@ struct AttributeInitVArray : public AttributeInit { * Sometimes data is created before a geometry component is available. In that case, it's * preferable to move data directly to the created attribute to avoid a new allocation and a copy. * - * Note that this will only have a benefit for attributes that are stored directly as contigious + * Note that this will only have a benefit for attributes that are stored directly as contiguous * arrays, so not for some built-in attributes. * * The array must be allocated with MEM_*, since `attribute_try_create` will free the array if it |