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author | Hans Goudey <h.goudey@me.com> | 2021-10-20 18:54:54 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-10-20 18:54:54 +0300 |
commit | 40c3b8836b7a36303ea9c78b0932758cbf277f93 (patch) | |
tree | 84cf99f5f726384def64e79333b7566e36ff1156 /source/blender/blenkernel/BKE_geometry_set.hh | |
parent | 1a96045eec96e0c6f52ded6fd40040c4b88524d9 (diff) |
Geometry Nodes: Make Random ID a builtin attribute, remove sockets
In order to address feedback that the "Stable ID" was not easy enough
to use, remove the "Stable ID" output from the distribution node and
the input from the instance on points node. Instead, the nodes write
or read a builtin named attribute called `id`. In the future we may
add more attributes like `edge_id` and `face_id`.
The downside is that more behavior is invisible, which is les
expected now that most attributes are passed around with node links.
This behavior will have to be explained in the manual.
The random value node's "ID" input that had an implicit index input
is converted to a special implicit input that uses the `id` attribute
if possible, but otherwise defaults to the index. There is no way to
tell in the UI which it uses, except by knowing that rule and checking
in the spreadsheet for the id attribute.
Because it isn't always possible to create stable randomness, this
attribute does not always exist, and it will be possible to remove it
when we have the attribute remove node back, to improve performance.
Differential Revision: https://developer.blender.org/D12903
Diffstat (limited to 'source/blender/blenkernel/BKE_geometry_set.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_geometry_set.hh | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh index 66466e3972e..f57765e373b 100644 --- a/source/blender/blenkernel/BKE_geometry_set.hh +++ b/source/blender/blenkernel/BKE_geometry_set.hh @@ -760,6 +760,24 @@ class AttributeFieldInput : public fn::FieldInput { bool is_equal_to(const fn::FieldNode &other) const override; }; +class IDAttributeFieldInput : public fn::FieldInput { + public: + IDAttributeFieldInput() : fn::FieldInput(CPPType::get<int>()) + { + } + + static fn::Field<int> Create(); + + const GVArray *get_varray_for_context(const fn::FieldContext &context, + IndexMask mask, + ResourceScope &scope) const override; + + std::string socket_inspection_name() const override; + + uint64_t hash() const override; + bool is_equal_to(const fn::FieldNode &other) const override; +}; + class AnonymousAttributeFieldInput : public fn::FieldInput { private: /** |