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author | Hans Goudey <h.goudey@me.com> | 2021-12-13 08:00:39 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-12-13 08:00:39 +0300 |
commit | 80f1527762c1cac50c04074282088aa12797ec0a (patch) | |
tree | 43b962610a80b04974683074f7ec045dbfe4ca84 /source/blender/blenkernel/BKE_geometry_set.hh | |
parent | d9d4b9899e8b78af6324d4f76b8e69f555bbc49d (diff) |
Cleanup: Point cloud vs point-cloud in comments
Point cloud is two separate words, this just changes comments in
a few places where we were inconsistent. A small wording change
to another comment is also included.
Diffstat (limited to 'source/blender/blenkernel/BKE_geometry_set.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_geometry_set.hh | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh index 7d33cb81f0f..79f29e0954e 100644 --- a/source/blender/blenkernel/BKE_geometry_set.hh +++ b/source/blender/blenkernel/BKE_geometry_set.hh @@ -264,8 +264,8 @@ inline constexpr bool is_geometry_component_v = std::is_base_of_v<GeometryCompon * individual components might be shared between multiple geometries and other code. Shared * components are copied automatically when write access is requested. * - * The components usually do not store data by them self, but keep a reference to a data structure - * defined elsewhere in Blender. There is at most one component of each type: + * The components usually do not store data directly, but keep a reference to a data + * structure defined elsewhere. There is at most one component of each type: * - #MeshComponent * - #CurveComponent * - #PointCloudComponent @@ -559,7 +559,7 @@ class MeshComponent : public GeometryComponent { * A geometry component that stores a point cloud, corresponding to the #PointCloud data structure. * While a point cloud is technically a subset of a mesh in some respects, it is useful because of * its simplicity, partly on a conceptual level for the user, but also in the code, though partly - * for historical reasons. Point-clouds can also be rendered in special ways, based on the built-in + * for historical reasons. Point clouds can also be rendered in special ways, based on the built-in * `radius` attribute. * * Attributes on point clouds are all stored in contiguous arrays in its #CustomData, |