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authorHans Goudey <h.goudey@me.com>2021-12-01 17:27:27 +0300
committerHans Goudey <h.goudey@me.com>2021-12-01 17:27:27 +0300
commitf8dd03d3dd1b2d7f0ade7c209092212098c75cb4 (patch)
tree5d9f9d32f342607063924cefe0b593538d07ba85 /source/blender/blenkernel/BKE_geometry_set.hh
parentfd8418385c2e3b0cc9ff8a254c3f3e408d0565f9 (diff)
Cleanup: Store instances id attribute with other attributes
Now that we can store any dynamic attribute on the instances component, we don't need the special case for `id`, it can just be handled by the generic attribute storage. Mostly this just allows removing a bunch of redundant code. I had to add a null check for `update_custom_data_pointers` because the instances component doesn't have any pointers to inside of custom data. Differential Revision: https://developer.blender.org/D13430
Diffstat (limited to 'source/blender/blenkernel/BKE_geometry_set.hh')
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 35e66908d54..ead62827104 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -636,13 +636,6 @@ class InstancesComponent : public GeometryComponent {
blender::Vector<int> instance_reference_handles_;
/** Transformation of the instances. */
blender::Vector<blender::float4x4> instance_transforms_;
- /**
- * IDs of the instances. They are used for consistency over multiple frames for things like
- * motion blur. Proper stable ID data that actually helps when rendering can only be generated
- * in some situations, so this vector is allowed to be empty, in which case the index of each
- * instance will be used for the final ID.
- */
- blender::Vector<int> instance_ids_;
/* These almost unique ids are generated based on `ids_`, which might not contain unique ids at
* all. They are *almost* unique, because under certain very unlikely circumstances, they are not
@@ -676,11 +669,6 @@ class InstancesComponent : public GeometryComponent {
blender::MutableSpan<int> instance_reference_handles();
blender::MutableSpan<blender::float4x4> instance_transforms();
blender::Span<blender::float4x4> instance_transforms() const;
- blender::MutableSpan<int> instance_ids();
- blender::Span<int> instance_ids() const;
-
- blender::MutableSpan<int> instance_ids_ensure();
- void instance_ids_clear();
int instances_amount() const;
int references_amount() const;