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authorAntony Riakiotakis <kalast@gmail.com>2015-10-15 22:24:40 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-10-15 23:20:30 +0300
commitc62468aabbdeae2c8e55ee5bfe86c73d98a123b2 (patch)
treea85103af1a177cb2816590e99bd8b97ae63df812 /source/blender/blenkernel/BKE_global.h
parent2f0db8015554d0fa80db58313f5b63b0355546f0 (diff)
VBO implementation for GLSL subsurfed meshes (non-mapped case)
As with cdderivedmesh, performance here is still CPU-limited if material needs tangents/UVs/vcolors. Draw calls have much less overhead though. Also, as with derivedmesh, kept an exception for old drawing for NVIDIA +OSX+VBO off or setDrawOptions callback not being NULL. setDrawOptions should be ommitable and fully VBOfialbe (?) in the future, usually those just check for hidden flag of poly or similar.
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
0 files changed, 0 insertions, 0 deletions