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authorRob Haarsma <phaseIV@zonnet.nl>2003-04-28 06:15:46 +0400
committerRob Haarsma <phaseIV@zonnet.nl>2003-04-28 06:15:46 +0400
commit706ccc040159356056d423c54a920cfcd1681ebf (patch)
treee17725338956c61e05274744c16f1f71699b57c4 /source/blender/blenkernel/BKE_global.h
parent1ab53ee998a266ab89d0bc33e2eb2fb1d69b1c4c (diff)
Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 27546a7b9a2..43db9f08914 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -114,6 +114,10 @@ typedef struct Global {
struct Object *obpose; /* Current posable object */
struct ListBase edbo; /* Armature Editmode bones */
+ /* Rob's variables */
+ int have_quicktime;
+ int ui_international;
+
/* this variable is written to / read from FileGlobal->fileflags */
int fileflags;