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authorErwin Coumans <blender@erwincoumans.com>2006-12-20 09:43:43 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-12-20 09:43:43 +0300
commit1852d1a410c23e5be7792ac810b2568c930c86a1 (patch)
tree2034af773cd29d4500c7103f2b96912099805236 /source/blender/blenkernel/BKE_global.h
parent427e306196f07ed0f276de614a98cfb783c2e4d6 (diff)
Enable 'show physics visualization' in the Game Menu. Should help to locate problems with collision detection/physics (also useful when baking, and/or using the new rigidbody constraints).
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index e2308d2ac2c..37f761d5098 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -207,6 +207,7 @@ typedef struct Global {
#define G_FILE_GAME_TO_IPO (1 << 11)
#define G_FILE_GAME_MAT (1 << 12)
#define G_FILE_DIAPLAY_LISTS (1 << 13)
+#define G_FILE_SHOW_PHYSICS (1 << 14)
/* G.windowstate */
#define G_WINDOWSTATE_USERDEF 0