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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-03 23:34:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-03 23:34:49 +0400
commit5574655dad77e697c494dfff80ecfeeb7796ba9b (patch)
tree8c10ca0ec54d21e47f2531b173da360a68bc4ad8 /source/blender/blenkernel/BKE_global.h
parent128ee40d60db26ae17bf48a2c5555397b7ca49b7 (diff)
Fix for part of bug #17464, though not the original issue yet. A GLSL
shadow drawing fix also affected 3d view opengl render, hiding armatures, now there's separate flags for it.
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 1cc336db69e..3a2dca525b8 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -157,10 +157,10 @@ typedef struct Global {
/* **************** GLOBAL ********************* */
/* G.f */
-#define G_DISABLE_OK (1 << 0)
+#define G_RENDER_OGL (1 << 0)
#define G_PLAYANIM (1 << 1)
/* also uses G_FILE_AUTOPLAY */
-#define G_SIMULATION (1 << 3)
+#define G_RENDER_SHADOW (1 << 3)
#define G_BACKBUFSEL (1 << 4)
#define G_PICKSEL (1 << 5)
#define G_DRAWNORMALS (1 << 6)