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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-11-27 01:09:57 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-11-27 01:09:57 +0300 |
commit | 7da56f4a9ba0bdd0cdcd40b8ca6e69d776d26abe (patch) | |
tree | 663c13aae5606937571ac1e7a4c77ca2866e75dd /source/blender/blenkernel/BKE_global.h | |
parent | 121dab1bcd9467bd8e11d0a82e83a1621758fd8e (diff) | |
parent | 770291b9ea1ec03d98b6bae4fd2a2d3f0091be41 (diff) |
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r-- | source/blender/blenkernel/BKE_global.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h index 949b6c959b9..e71145e8d79 100644 --- a/source/blender/blenkernel/BKE_global.h +++ b/source/blender/blenkernel/BKE_global.h @@ -187,6 +187,7 @@ typedef struct Global { /*#endif*/ #define G_DRAWSHARP (1 << 28) /* draw edges with the sharp flag */ #define G_SCULPTMODE (1 << 29) +#define G_PARTICLEEDIT (1 << 30) #define G_AUTOMATKEYS (1 << 30) #define G_HIDDENHANDLES (1 << 31) /* used for curves only */ @@ -243,9 +244,10 @@ typedef struct Global { #define B_ENDIAN 0 /* G.moving, signals drawing in (3d) window to denote transform */ -#define G_TRANSFORM_OBJ 1 -#define G_TRANSFORM_EDIT 2 -#define G_TRANSFORM_MANIP 4 +#define G_TRANSFORM_OBJ 1 +#define G_TRANSFORM_EDIT 2 +#define G_TRANSFORM_MANIP 4 +#define G_TRANSFORM_PARTICLE 8 /* G.special1 */ |