Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2005-07-23 22:52:31 +0400
committerTon Roosendaal <ton@blender.org>2005-07-23 22:52:31 +0400
commit948f27c0d888bbfe0f10c4350b4269166568b40d (patch)
tree2d582413b47bdddc8393c1815f8d7a1184bd4367 /source/blender/blenkernel/BKE_global.h
parent6e98a38ea2268fdd96acd6c280286001bca949f6 (diff)
Killed silly modal PoseMode mode! :)
- PoseMode now is a state Armature Objects can be in. So, while in PoseMode for an Armature, you can just select another Object or Armature. - The old PoseMode options (transform, insert keys etc) are accessible with making the Armature Object 'active' (and have object in PoseMode). - At this moment no multiple Poses can be transformed/edited at the same time. - The old hotkey CTRL+TAB, and view3d header menu, still work to set an Object's PoseMode It was quite a lot recode, so tests & reports are welcome. Oh, as a bonus I added Lasso Select for Bones in PoseMode! It selects using only the line between root and tip of the Bone.
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index fff57d969b3..6dd0cfbbd9a 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -112,7 +112,6 @@ typedef struct Global {
int save_over;
/* Reevan's __NLA variables */
- struct Object *obpose; /* Current posable object */
struct ListBase edbo; /* Armature Editmode bones */
/* Rob's variables */