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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-12-18 05:56:48 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-12-18 05:56:48 +0300
commitecc4e55b6666bdb20ed8e2e8e9a7fc2fbeff3731 (patch)
tree35b5a56c8b43fdf6d61a01302b2e458f6245bfe8 /source/blender/blenkernel/BKE_global.h
parent241dbe6e85a916cc55b5e749596aaf0ef3dffd90 (diff)
2.5
Context API This adds the context API as described here. The main practical change now is that C is not longer directly accessible but has to be accessed through accessor functions. This basically adds the implementation of the API and adaption of existing code with some minor changes. The next task of course is to actually use this design to cleanup of bad level calls and global access, in blenkernel, blenloader. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context Error, Warning and Debug Info Reporting This adds the error reporting API as described here. It should help clean up error() calls in non-ui code, but eventually can become used for gathering messages for a console window, and throwing exceptions in python scripts when an error happens executing something. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h21
1 files changed, 0 insertions, 21 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 498fd6169b2..284d41e7891 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -63,27 +63,6 @@ struct BMF_Font;
struct EditMesh;
struct BME_Glob;
-/* former global stuff. context is derived, not storage! */
-typedef struct bContext {
-
- /* windowmanager tree context */
- struct wmWindowManager *wm;
- struct wmWindow *window;
- struct bScreen *screen;
- struct ScrArea *area;
- struct ARegion *region;
-
- /* data context */
- struct Scene *scene;
- struct Object *obact;
- struct Object *obedit;
-
- /* edit data context */
- struct EditMesh *editMesh;
- struct ListBase edbo; /* Armature Editmode bones */
-
-} bContext;
-
typedef struct Global {
/* active pointers */