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authorTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
committerTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
commitf7cb86df3a9ceccc4d649e42735732a608169157 (patch)
tree558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/blender/blenkernel/BKE_global.h
parent74f9e98c828c17910405092785633373d4ae88e8 (diff)
2.5
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r--source/blender/blenkernel/BKE_global.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index ea0c021652a..99ce091621e 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -42,21 +42,7 @@ extern "C" {
#endif
/* forwards */
-struct View3D;
-struct View2D;
-struct SpaceIpo;
-struct SpaceButs;
-struct SpaceImage;
-struct SpaceOops;
-struct SpaceText;
-struct SpaceSound;
-struct SpaceAction;
-struct SpaceNla;
struct Main;
-struct Scene;
-struct bScreen;
-struct ScrArea;
-struct ARegion;
struct Object;
struct bSoundListener;
struct BMF_Font;
@@ -66,8 +52,6 @@ typedef struct Global {
/* active pointers */
struct Main *main;
- struct Scene *scene; /* denk aan file.c */
- struct bScreen *curscreen;
char editModeTitleExtra[64];
/* fonts, allocated global data */
@@ -103,9 +87,6 @@ typedef struct Global {
/* Frank's variables */
int save_over;
- /* Reevan's __NLA variables */
- struct ListBase edbo; /* Armature Editmode bones */
-
/* Rob's variables (keep here for WM recode) */
int have_quicktime;
int ui_international;