diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-08-18 19:27:48 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-08-18 19:27:48 +0400 |
commit | 368262461641f23239c1a7bd2e6fa9d5057902e7 (patch) | |
tree | d16e6982db7cf207d380d06f354791ca78e71257 /source/blender/blenkernel/BKE_global.h | |
parent | ede954b93821e3eda5e30ce362ce8472ee17368d (diff) |
2.5: Game Engine
* Added Shading and Performance panels in the scene buttons,
containing the options previously in the 2.4x game menu.
* Added show framerate/debug/physics/warnings back in game menu.
* Moved these settings from G.fileflags to scene GameData.
* Enabled Display Lists by default.
* Some other small game scene button tweaks.
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r-- | source/blender/blenkernel/BKE_global.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h index 7ce616c37c9..6323258ff43 100644 --- a/source/blender/blenkernel/BKE_global.h +++ b/source/blender/blenkernel/BKE_global.h @@ -126,26 +126,26 @@ typedef struct Global { #define G_AUTOPACK (1 << 0) #define G_FILE_COMPRESS (1 << 1) #define G_FILE_AUTOPLAY (1 << 2) -#define G_FILE_ENABLE_ALL_FRAMES (1 << 3) -#define G_FILE_SHOW_DEBUG_PROPS (1 << 4) -#define G_FILE_SHOW_FRAMERATE (1 << 5) -#define G_FILE_SHOW_PROFILE (1 << 6) +#define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */ +#define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */ +#define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */ +#define G_FILE_SHOW_PROFILE (1 << 6) /* deprecated */ #define G_FILE_LOCK (1 << 7) #define G_FILE_SIGN (1 << 8) #define G_FIle_PUBLISH (1 << 9) #define G_FILE_NO_UI (1 << 10) -#define G_FILE_GAME_TO_IPO (1 << 11) -#define G_FILE_GAME_MAT (1 << 12) -#define G_FILE_DISPLAY_LISTS (1 << 13) -#define G_FILE_SHOW_PHYSICS (1 << 14) -#define G_FILE_GAME_MAT_GLSL (1 << 15) -#define G_FILE_GLSL_NO_LIGHTS (1 << 16) -#define G_FILE_GLSL_NO_SHADERS (1 << 17) -#define G_FILE_GLSL_NO_SHADOWS (1 << 18) -#define G_FILE_GLSL_NO_RAMPS (1 << 19) -#define G_FILE_GLSL_NO_NODES (1 << 20) -#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) -#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) +#define G_FILE_GAME_TO_IPO (1 << 11) /* deprecated */ +#define G_FILE_GAME_MAT (1 << 12) /* deprecated */ +#define G_FILE_DISPLAY_LISTS (1 << 13) /* deprecated */ +#define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */ +#define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */ +#define G_FILE_GLSL_NO_LIGHTS (1 << 16) /* deprecated */ +#define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */ +#define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */ +#define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */ +#define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */ +#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */ +#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */ /* G.windowstate */ #define G_WINDOWSTATE_USERDEF 0 |