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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-05 05:05:39 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-05 05:05:39 +0300 |
commit | 1fa527bfa3a6f78e9f00a21649f396d21344420e (patch) | |
tree | 577a4939c43c81fb018faec26b2d12ff16ecc0d7 /source/blender/blenkernel/BKE_global.h | |
parent | 354b1c162a03617a8d73d9954be4079ba0c31077 (diff) |
BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds
This is nice to test workarounds on other configs that may benefits from
the existing workarounds.
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r-- | source/blender/blenkernel/BKE_global.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h index 9a6560238ea..b2991679775 100644 --- a/source/blender/blenkernel/BKE_global.h +++ b/source/blender/blenkernel/BKE_global.h @@ -143,6 +143,7 @@ enum { G_DEBUG_GPU = (1 << 16), /* gpu debug */ G_DEBUG_IO = (1 << 17), /* IO Debugging (for Collada, ...)*/ G_DEBUG_GPU_SHADERS = (1 << 18), /* GLSL shaders */ + G_DEBUG_GPU_FORCE_WORKAROUNDS = (1 << 19), /* force gpu workarounds bypassing detections. */ }; #define G_DEBUG_ALL (G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | \ |