diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-12-18 05:56:48 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-12-18 05:56:48 +0300 |
commit | ecc4e55b6666bdb20ed8e2e8e9a7fc2fbeff3731 (patch) | |
tree | 35b5a56c8b43fdf6d61a01302b2e458f6245bfe8 /source/blender/blenkernel/BKE_global.h | |
parent | 241dbe6e85a916cc55b5e749596aaf0ef3dffd90 (diff) |
2.5
Context API
This adds the context API as described here. The main practical change
now is that C is not longer directly accessible but has to be accessed
through accessor functions. This basically adds the implementation of
the API and adaption of existing code with some minor changes. The next
task of course is to actually use this design to cleanup of bad level
calls and global access, in blenkernel, blenloader.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context
Error, Warning and Debug Info Reporting
This adds the error reporting API as described here. It should help
clean up error() calls in non-ui code, but eventually can become used
for gathering messages for a console window, and throwing exceptions
in python scripts when an error happens executing something.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
Diffstat (limited to 'source/blender/blenkernel/BKE_global.h')
-rw-r--r-- | source/blender/blenkernel/BKE_global.h | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h index 498fd6169b2..284d41e7891 100644 --- a/source/blender/blenkernel/BKE_global.h +++ b/source/blender/blenkernel/BKE_global.h @@ -63,27 +63,6 @@ struct BMF_Font; struct EditMesh; struct BME_Glob; -/* former global stuff. context is derived, not storage! */ -typedef struct bContext { - - /* windowmanager tree context */ - struct wmWindowManager *wm; - struct wmWindow *window; - struct bScreen *screen; - struct ScrArea *area; - struct ARegion *region; - - /* data context */ - struct Scene *scene; - struct Object *obact; - struct Object *obedit; - - /* edit data context */ - struct EditMesh *editMesh; - struct ListBase edbo; /* Armature Editmode bones */ - -} bContext; - typedef struct Global { /* active pointers */ |