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author | Antonio Vazquez <blendergit@gmail.com> | 2020-06-16 16:28:46 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2020-06-16 16:28:46 +0300 |
commit | bc7a4b126afb6789e301c148d8f07e38365c1545 (patch) | |
tree | a82f5af312381b55d355dab2af39b73503696b15 /source/blender/blenkernel/BKE_gpencil_geom.h | |
parent | e54058b1212202f5386ab53336e32ed01c441126 (diff) |
GPencil: Convert and Bake mesh animation to grease pencil strokes
This patch adds two options:
- Convert a mesh to grease pencil strokes.
- Bake the mesh animation into grease pencil strokes.
Both are related and must be included in the same patch.
Related to tasks: T77629 and T77630
Notice: The conversion is done for mesh edges and it's not considering any visibility clipping. All edges are exported, no matters if it's visible or not.
Example of Convert a Mesh to Grease Pencil strokes:
{F8606028}
This conversion was inspired by the technique used by @luamono in this tweet: https://twitter.com/luamono/status/1239983662176841730
Example of Bake Animation (the video is a little outdate, but the basic functionality is the same, only small changes in UI):
{F8606032}
Reviewed By: mendio, pepeland
Maniphest Tasks: T77629, T77630
Differential Revision: https://developer.blender.org/D7983
Diffstat (limited to 'source/blender/blenkernel/BKE_gpencil_geom.h')
-rw-r--r-- | source/blender/blenkernel/BKE_gpencil_geom.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_gpencil_geom.h b/source/blender/blenkernel/BKE_gpencil_geom.h index b26016aa26c..b79bbf3948f 100644 --- a/source/blender/blenkernel/BKE_gpencil_geom.h +++ b/source/blender/blenkernel/BKE_gpencil_geom.h @@ -98,6 +98,19 @@ bool BKE_gpencil_stroke_shrink(struct bGPDstroke *gps, const float dist); float BKE_gpencil_stroke_length(const struct bGPDstroke *gps, bool use_3d); +void BKE_gpencil_convert_mesh(struct Main *bmain, + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Object *ob_gp, + struct Object *ob_mesh, + const float angle, + const int thickness, + const float offset, + const float matrix[4][4], + const int frame_offset, + const bool use_seams, + const bool use_faces); + #ifdef __cplusplus } #endif |