diff options
author | Henrik Dick <weasel> | 2021-08-17 21:04:27 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2021-08-17 21:20:47 +0300 |
commit | 88dc274d0533e3b4427a61718958bf84367b5077 (patch) | |
tree | b37cb6d150dd28419e4bcede23286cfeb8e409ca /source/blender/blenkernel/BKE_gpencil_geom.h | |
parent | 96d0cd57dcca122657eb14fe071c78cdf9580e0d (diff) |
GPencil: Convert from Mesh copying Vertex Groups
This patch adds the missing ability to keep the vertex groups when converting to a grease pencil object. This is increadible useful to create rigged grease pencil objects which move together with rigged meshes.
Differential Revision: https://developer.blender.org/D12249
Diffstat (limited to 'source/blender/blenkernel/BKE_gpencil_geom.h')
-rw-r--r-- | source/blender/blenkernel/BKE_gpencil_geom.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_gpencil_geom.h b/source/blender/blenkernel/BKE_gpencil_geom.h index c1ccae7a437..29e3a74b1b2 100644 --- a/source/blender/blenkernel/BKE_gpencil_geom.h +++ b/source/blender/blenkernel/BKE_gpencil_geom.h @@ -169,7 +169,8 @@ bool BKE_gpencil_convert_mesh(struct Main *bmain, const float matrix[4][4], const int frame_offset, const bool use_seams, - const bool use_faces); + const bool use_faces, + const bool use_vgroups); void BKE_gpencil_stroke_uniform_subdivide(struct bGPdata *gpd, struct bGPDstroke *gps, |