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authorDalai Felinto <dfelinto@gmail.com>2017-12-01 16:24:21 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-12-01 19:15:54 +0300
commitbe9e469ead227aee8d4c29b98a125cf599c5c8bb (patch)
tree381ee3e58a94495a923c575bb8185899d84ab4bc /source/blender/blenkernel/BKE_group.h
parente8c15e0ed15f8369d0d0f706b4953fb64e357902 (diff)
Groups and collection: initial integration
Since we are ditching layers from Blender (2.8) we need a replacement to control groups visibility. This commit introduces collections as the building blocks for groups, allowing users to control visibility as well as overrides for groups. Features ======== * Groups now have collections This way you can change the visibility of a collection inside a group, and add overrides which are part of the group and are prioritized over other overrides. * Outliner Groups can inspect their collections, change visibility, and add/remove members. To change an override of a group collection, you need to select an instance of the group, and then you can choose "group" in the collection properties editor to edit this group active collection instead of the view layer one. * Dupli groups overrides We can now have multiple instances of the same group with an original "override" and different overrides depending on the collection the instanced object is part of. Technical ========= * Layers We use the same api for groups and scene as much as possible. Reviewers: sergey (depsgraph), mont29 (read/write and user count) Differential Revision: https://developer.blender.org/D2892
Diffstat (limited to 'source/blender/blenkernel/BKE_group.h')
-rw-r--r--source/blender/blenkernel/BKE_group.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_group.h b/source/blender/blenkernel/BKE_group.h
index 1d35e6ab9fc..ac436876dc4 100644
--- a/source/blender/blenkernel/BKE_group.h
+++ b/source/blender/blenkernel/BKE_group.h
@@ -41,6 +41,7 @@ struct Object;
struct Scene;
void BKE_group_free(struct Group *group);
+void BKE_group_init(struct Group *group);
struct Group *BKE_group_add(struct Main *bmain, const char *name);
void BKE_group_copy_data(struct Main *bmain, struct Group *group_dst, const struct Group *group_src, const int flag);
struct Group *BKE_group_copy(struct Main *bmain, const struct Group *group);
@@ -54,4 +55,24 @@ bool BKE_group_is_animated(struct Group *group, struct Object *parent);
void BKE_group_handle_recalc_and_update(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *parent, struct Group *group);
+#define FOREACH_GROUP_BASE(_group, _base) \
+ for (Base *_base = (Base *)(_group)->view_layer->object_bases.first; \
+ _base; \
+ _base = _base->next) \
+ {
+
+#define FOREACH_GROUP_BASE_END \
+ }
+
+#define FOREACH_GROUP_OBJECT(_group, _object) \
+ for (Base *_base = (Base *)(_group)->view_layer->object_bases.first; \
+ _base; \
+ _base = _base->next) \
+ { \
+ Object *_object = _base->object; \
+ BLI_assert(_object != NULL);
+
+#define FOREACH_GROUP_OBJECT_END \
+ }
+
#endif /* __BKE_GROUP_H__ */