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authorTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
committerTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
commitf7cb86df3a9ceccc4d649e42735732a608169157 (patch)
tree558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/blender/blenkernel/BKE_group.h
parent74f9e98c828c17910405092785633373d4ae88e8 (diff)
2.5
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
Diffstat (limited to 'source/blender/blenkernel/BKE_group.h')
-rw-r--r--source/blender/blenkernel/BKE_group.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_group.h b/source/blender/blenkernel/BKE_group.h
index 764bdf5d910..35084aabadf 100644
--- a/source/blender/blenkernel/BKE_group.h
+++ b/source/blender/blenkernel/BKE_group.h
@@ -35,6 +35,7 @@ struct Group;
struct GroupObject;
struct Object;
struct bAction;
+struct Scene;
void free_group_object(struct GroupObject *go);
void free_group(struct Group *group);
@@ -47,7 +48,7 @@ int object_in_group(struct Object *ob, struct Group *group);
int group_is_animated(struct Object *parent, struct Group *group);
void group_tag_recalc(struct Group *group);
-void group_handle_recalc_and_update(struct Object *parent, struct Group *group);
+void group_handle_recalc_and_update(struct Scene *scene, struct Object *parent, struct Group *group);
struct Object *group_get_member_with_action(struct Group *group, struct bAction *act);
void group_relink_nla_objects(struct Object *ob);