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authorTon Roosendaal <ton@blender.org>2005-12-09 18:14:32 +0300
committerTon Roosendaal <ton@blender.org>2005-12-09 18:14:32 +0300
commit485dd1d37673d229db9062d8cad98e624d79c8ec (patch)
tree4594dc9f61d65286c430a304ba11742f1acea818 /source/blender/blenkernel/BKE_group.h
parentc492729b3a0d52ae01ee67e5ad92bdb02f6585df (diff)
Orange; WIP commit for inclusion of "Tangent" vector in rendering.
This first implementation only supports it for Meshes with UV maps, and only tangents in V direction. Tangent diffuse: http://www.blender.org/bf/0001_0080.avi Tangent spec, diffuse, and bump: http://www.blender.org/bf/20001_0080.avi NOTE: since UV coordinates are still very badly subsurfed, this won't work well for subsurf meshes... on the todo. On the todo; - generate tangents for meshes without UV (with some options) - use tangents from Curve/Surface - add the Ashkimin shader from tracker ----- Important bugfix; curves didn't render anymore since yesterday. :)
Diffstat (limited to 'source/blender/blenkernel/BKE_group.h')
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