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authorJulian Eisel <julian@blender.org>2020-12-12 01:16:29 +0300
committerJulian Eisel <julian@blender.org>2020-12-15 19:03:00 +0300
commitc25e0310497f5228bd04992d6bcd84481d0b0c5b (patch)
tree46ba57daa8c534854742500e15fd2f84f6efa455 /source/blender/blenkernel/BKE_icons.h
parentb71eb3a105b8f7fb216a48082386215a6ea81cc4 (diff)
Asset System: "Mark Asset" & "Clear Asset" operators and UI integration
This makes it possible to turn data-blocks into assets and back into normal data-blocks. A core design decision made for the asset system is that not every data-block should be an asset, because not every data-block is made for reuse. Users have to explicitly mark data-blocks as assets. Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID Data submenu) and button context menus. We are still not too happy with the names, they may change. This uses the new context members to pass data-blocks to operators, added in af008f553293 and 0c1d4769235c. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9717 Reviewed by: Brecht Van Lommel
Diffstat (limited to 'source/blender/blenkernel/BKE_icons.h')
-rw-r--r--source/blender/blenkernel/BKE_icons.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_icons.h b/source/blender/blenkernel/BKE_icons.h
index 534b24236e8..cb2755d8706 100644
--- a/source/blender/blenkernel/BKE_icons.h
+++ b/source/blender/blenkernel/BKE_icons.h
@@ -129,6 +129,8 @@ void BKE_previewimg_clear_single(struct PreviewImage *prv, enum eIconSizes size)
/* get the preview from any pointer */
struct PreviewImage **BKE_previewimg_id_get_p(const struct ID *id);
+struct PreviewImage *BKE_previewimg_id_get(const struct ID *id);
+
/* Trigger deferred loading of a custom image file into the preview buffer. */
void BKE_previewimg_id_custom_set(struct ID *id, const char *path);