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author | Jens Ole Wund <bjornmose@gmx.net> | 2008-07-24 16:27:31 +0400 |
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committer | Jens Ole Wund <bjornmose@gmx.net> | 2008-07-24 16:27:31 +0400 |
commit | b93156a686449e13e84db2bc112fabd3d07f82d1 (patch) | |
tree | fda9a295d5d318ac645d701bdff7abbad3bdc34d /source/blender/blenkernel/BKE_idprop.h | |
parent | f9dc77c1c89e2970b2b1f95186dcb58541dfb7f9 (diff) |
soft body bug fix own finding
left overs from new particles
-wind and force did not work if aero or edge collision was activated.
-force field had flipped sign compared to particles
tsk who thinks a attractive force should negative sign? well... i am passionless with that.
-adapted effect of wind and fields on softbodies such that softbody "particles" and particle "particles" behave consistently
note!
effect of wind is 1/25 compared to before
other forces 1/10
Diffstat (limited to 'source/blender/blenkernel/BKE_idprop.h')
0 files changed, 0 insertions, 0 deletions