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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-11 23:30:59 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-12 00:24:04 +0300 |
commit | 1dc93f90a003e0b8fa723994101a93dd1a41e0fa (patch) | |
tree | 843069e944ab2f2e36c534fa0ce0a2d5d0cf8d22 /source/blender/blenkernel/BKE_image.h | |
parent | 1d111cd046b051efe71c6863b1c4a65233c45ac9 (diff) |
Cleanup: remove image->bindcode, always wrap in GPUTexture.
This simplifies code, and will hopefully make UDIM usage of GPUTexture
a little easier.
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r-- | source/blender/blenkernel/BKE_image.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h index fc018dbfe81..546204b5eef 100644 --- a/source/blender/blenkernel/BKE_image.h +++ b/source/blender/blenkernel/BKE_image.h @@ -271,7 +271,7 @@ bool BKE_image_scale(struct Image *image, int width, int height); bool BKE_image_has_alpha(struct Image *image); /* check if texture has gpu texture code */ -bool BKE_image_has_bindcode(struct Image *ima); +bool BKE_image_has_opengl_texture(struct Image *ima); void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *width, int *height); void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float size[2]); |