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author | Campbell Barton <ideasman42@gmail.com> | 2010-11-16 17:40:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-16 17:40:46 +0300 |
commit | 1e245cc58928ad40c9e665f3aede685a9485ea21 (patch) | |
tree | f64cfe137212f0bb93aeb6a545c14c49e6c9b338 /source/blender/blenkernel/BKE_image.h | |
parent | 2153c663be809eca6b30fa042c88751692175dc7 (diff) |
option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.
Also made some 'char *' args into 'const char *'
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r-- | source/blender/blenkernel/BKE_image.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h index b0cb3f32d37..ab636899925 100644 --- a/source/blender/blenkernel/BKE_image.h +++ b/source/blender/blenkernel/BKE_image.h @@ -47,7 +47,7 @@ void free_image(struct Image *me); void BKE_stamp_info(struct Scene *scene, struct ImBuf *ibuf); void BKE_stamp_buf(struct Scene *scene, unsigned char *rect, float *rectf, int width, int height, int channels); int BKE_write_ibuf(struct Scene *scene, struct ImBuf *ibuf, char *name, int imtype, int subimtype, int quality); -void BKE_makepicstring(char *string, char *base, int frame, int imtype, int use_ext); +void BKE_makepicstring(char *string, const char *base, int frame, int imtype, const short use_ext, const short use_frames); int BKE_add_image_extension(char *string, int imtype); int BKE_ftype_to_imtype(int ftype); int BKE_imtype_to_ftype(int imtype); |