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authorCampbell Barton <ideasman42@gmail.com>2007-10-20 20:17:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-10-20 20:17:27 +0400
commit46deddcc62784dab47b1f14dda0d802f5f341b18 (patch)
treee3542a1b2d10f1c77e4ac5f7078f485d5b4e1006 /source/blender/blenkernel/BKE_image.h
parente5a9e0b12a6d6aa334561edaf8a839f3f1a8d7d4 (diff)
Image Stamping patch by Diego (and peach request)- stamps image info into metadata and optionally
draws into the frame. This patch includes some changes I made... * use blenders bitmap fonts (rather then own fonts) * select font size * user interface layout changes * Marker as another image stamp option Also added some new API calls BMF_GetFontHeight(font); BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer. get_frame_marker(frame) - get the last marker from the frame. IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color. TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r--source/blender/blenkernel/BKE_image.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index 58f96491a1b..204e956dbc8 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -46,6 +46,7 @@ struct anim;
/* call from library */
void free_image(struct Image *me);
+void BKE_stamp(struct ImBuf *ibuf);
int BKE_write_ibuf(struct ImBuf *ibuf, char *name, int imtype, int subimtype, int quality);
void BKE_makepicstring(char *string, char *base, int frame, int imtype);
void BKE_add_image_extension(char *string, int imtype);