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authorTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
committerTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
commit253432bfc7c2a1dae224a03fb3055de19743ec67 (patch)
tree2cea30606f9f29be51d5366ddf0d3747b9649b90 /source/blender/blenkernel/BKE_image.h
parent0a0753b409221b66f5003d8c257426043ada227e (diff)
The Big Image refactor!
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r--source/blender/blenkernel/BKE_image.h116
1 files changed, 98 insertions, 18 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index 98a93611204..1acaf004fb9 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -43,28 +43,108 @@ struct ImBuf;
struct Tex;
struct anim;
-void free_image(struct Image *me);
-void free_image_preview(struct Image *ima);
-void free_image_buffers(struct Image *ima);
-struct Image *add_image(char *name);
-void free_unused_animimages(void);
-struct Image *new_image(int width, int height, char *name, short uvtestgrid);
-
-int BKE_write_ibuf(struct ImBuf *ibuf, char *name, int imtype, int subimtype, int quality);
-void BKE_makepicstring(char *string, char *base, int frame, int imtype);
-void BKE_add_image_extension(char *string, int imtype);
-int BKE_imtype_is_movie(int imtype);
+/* call from library */
+void free_image(struct Image *me);
+
+int BKE_write_ibuf(struct ImBuf *ibuf, char *name, int imtype, int subimtype, int quality);
+void BKE_makepicstring(char *string, char *base, int frame, int imtype);
+void BKE_add_image_extension(char *string, int imtype);
+int BKE_ftype_to_imtype(int ftype);
+int BKE_imtype_to_ftype(int imtype);
+int BKE_imtype_is_movie(int imtype);
struct anim *openanim(char * name, int flags);
-void ima_ibuf_is_nul(struct Tex *tex, struct Image *ima);
-void load_image(struct Image * ima, int flags, char *relabase, int framenum);
-void converttopremul(struct ImBuf *ibuf);
-void image_de_interlace(struct Image *ima, int odd);
+
+void converttopremul(struct ImBuf *ibuf);
+void image_de_interlace(struct Image *ima, int odd);
-void tag_image_time(struct Image *ima);
-void free_old_images(void);
+void tag_image_time(struct Image *ima);
+void free_old_images(void);
+
+/* ********************************** NEW IMAGE API *********************** */
+
+/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
+/* should be used in conjunction with an ID * to Image. */
+struct ImageUser;
+struct RenderPass;
+struct RenderResult;
+
+/* ima->source; where image comes from */
+#define IMA_SRC_CHECK 0
+#define IMA_SRC_FILE 1
+#define IMA_SRC_SEQUENCE 2
+#define IMA_SRC_MOVIE 3
+#define IMA_SRC_GENERATED 4
+#define IMA_SRC_VIEWER 5
+
+/* ima->type, how to handle/generate it */
+#define IMA_TYPE_IMAGE 0
+#define IMA_TYPE_MULTILAYER 1
+ /* generated */
+#define IMA_TYPE_UV_TEST 2
+#define IMA_TYPE_VERSE 3
+ /* viewers */
+#define IMA_TYPE_R_RESULT 4
+#define IMA_TYPE_COMPOSITE 5
+
+/* ima->ok */
+#define IMA_OK 1
+#define IMA_OK_LOADED 2
+
+/* signals */
+ /* reload only frees, doesn't read until image_get_ibuf() called */
+#define IMA_SIGNAL_RELOAD 0
+#define IMA_SIGNAL_FREE 1
+ /* pack signals are executed */
+#define IMA_SIGNAL_PACK 2
+#define IMA_SIGNAL_REPACK 3
+#define IMA_SIGNAL_UNPACK 4
+ /* source changes, from image to sequence or movie, etc */
+#define IMA_SIGNAL_SRC_CHANGE 5
+ /* image-user gets a new image, check settings */
+#define IMA_SIGNAL_USER_NEW_IMAGE 6
+
+/* depending Image type, and (optional) ImageUser setting it returns ibuf */
+/* always call to make signals work */
+struct ImBuf *BKE_image_get_ibuf(struct Image *ima, struct ImageUser *iuser);
+
+/* returns existing Image when filename/type is same */
+struct Image *BKE_add_image_file(const char *name);
+
+/* adds image, adds ibuf, generates color or pattern */
+struct Image *BKE_add_image_size(int width, int height, char *name, short uvtestgrid);
+
+/* for reload, refresh, pack */
+void BKE_image_signal(struct Image *ima, struct ImageUser *iuser, int signal);
+
+/* ensures an Image exists for viewing nodes or render */
+struct Image *BKE_image_verify_viewer(int type, const char *name);
+
+/* force an ImBuf to become part of Image */
+void BKE_image_assign_ibuf(struct Image *ima, struct ImBuf *ibuf);
+
+/* called on frame change or before render */
+void BKE_image_user_calc_imanr(struct ImageUser *iuser, int cfra, int fieldnr);
+
+/* fix things in ImageUser when new image gets assigned */
+void BKE_image_user_new_image(struct Image *ima, struct ImageUser *iuser);
+
+/* sets index offset for multilayer files */
+struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser);
+
+/* for multilayer images as well as for render-viewer */
+struct RenderResult *BKE_image_get_renderresult(struct Image *ima);
+
+/* goes over all textures that use images */
+void BKE_image_free_all_textures(void);
+
+/* does one image! */
+void BKE_image_free_anim_ibufs(struct Image *ima, int except_frame);
+
+/* does all images with type MOVIE or SEQUENCE */
+void BKE_image_all_free_anim_ibufs(int except_frame);
-void free_all_imagetextures(void);
+void BKE_image_memorypack(struct Image *ima);
#ifdef __cplusplus
}