Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-16 18:49:22 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-16 18:49:22 +0300
commit2061f91741861f5646974b4960b5ff03d509f5eb (patch)
treea2c121512a2b6a9097b7426385a9d379e627fc02 /source/blender/blenkernel/BKE_image.h
parentbd638da9a0bbd057b72164eed6583888380490ed (diff)
Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later on easier.
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r--source/blender/blenkernel/BKE_image.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index 153cf3f300e..8b6c57dba63 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -142,6 +142,9 @@ struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct Im
/* for multilayer images as well as for render-viewer */
struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima);
void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima);
+
+/* for multiple slot render, call this before render */
+void BKE_image_backup_render(struct Scene *scene, struct Image *ima);
/* goes over all textures that use images */
void BKE_image_free_all_textures(void);