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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-16 18:49:22 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-16 18:49:22 +0300 |
commit | 2061f91741861f5646974b4960b5ff03d509f5eb (patch) | |
tree | a2c121512a2b6a9097b7426385a9d379e627fc02 /source/blender/blenkernel/BKE_image.h | |
parent | bd638da9a0bbd057b72164eed6583888380490ed (diff) |
Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r-- | source/blender/blenkernel/BKE_image.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h index 153cf3f300e..8b6c57dba63 100644 --- a/source/blender/blenkernel/BKE_image.h +++ b/source/blender/blenkernel/BKE_image.h @@ -142,6 +142,9 @@ struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct Im /* for multilayer images as well as for render-viewer */ struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima); void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima); + +/* for multiple slot render, call this before render */ +void BKE_image_backup_render(struct Scene *scene, struct Image *ima); /* goes over all textures that use images */ void BKE_image_free_all_textures(void); |