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authorSergey Sharybin <sergey.vfx@gmail.com>2012-09-24 15:56:07 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-09-24 15:56:07 +0400
commit9e3e12fa4e2b9038314e3f2f690a908042b835fa (patch)
tree4f5178f7e7ff7b8ff6a6ebd74459621f146adaf2 /source/blender/blenkernel/BKE_image.h
parent5a5b37a4fadee5ce2c44b097a50986e0b70ca898 (diff)
Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.
Color management would be applied on both of float and byte buffers on image save in cases if file format doesn't require linear float buffer and if image is saving as render result. This solves both initial report issue and TODO marked in previous fix. Also de-duplicated image buffer color managing code and gave some more meaningful names for few functions. Also wrote documentation around this function, so current assumptions about spaces should be clear enough. Made regression tests by saving EXR/PNG images to all supported format and rendering OpenGL/Normal animation, in all cases seems everything is fine, but more tests for sure would be welcome.
Diffstat (limited to 'source/blender/blenkernel/BKE_image.h')
-rw-r--r--source/blender/blenkernel/BKE_image.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index ac324b2af00..5e5f58f73fe 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -66,7 +66,7 @@ int BKE_imtype_is_movie(const char imtype);
int BKE_imtype_supports_zbuf(const char imtype);
int BKE_imtype_supports_compress(const char imtype);
int BKE_imtype_supports_quality(const char imtype);
-int BKE_imtype_supports_float(const char imtype);
+int BKE_imtype_requires_linear_float(const char imtype);
char BKE_imtype_valid_channels(const char imtype);
char BKE_imtype_valid_depths(const char imtype);