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authorKévin Dietrich <kevin.dietrich@mailoo.org>2022-03-23 06:01:12 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-03-24 10:55:52 +0300
commit3bc0e39850a1c4c8e45bd393960acf2d483090da (patch)
tree01f4ac0e140ff960f1bb7734ef1ecefe9fca1fe2 /source/blender/blenkernel/BKE_image_partial_update.hh
parent1f3547fb3e4c41277cc48a36e56d032c2ba7677e (diff)
Fix T96372: UV editor selection display wrong with GPU subdivision
Vertices were not drawn properly as the logic for mapped mesh was used in the BMesh case. Edge display would ignore subdivided edges which would come from coarse edges when setting display flags.
Diffstat (limited to 'source/blender/blenkernel/BKE_image_partial_update.hh')
0 files changed, 0 insertions, 0 deletions