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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-23 06:01:12 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-03-24 10:55:52 +0300 |
commit | 3bc0e39850a1c4c8e45bd393960acf2d483090da (patch) | |
tree | 01f4ac0e140ff960f1bb7734ef1ecefe9fca1fe2 /source/blender/blenkernel/BKE_image_partial_update.hh | |
parent | 1f3547fb3e4c41277cc48a36e56d032c2ba7677e (diff) |
Fix T96372: UV editor selection display wrong with GPU subdivision
Vertices were not drawn properly as the logic for mapped mesh was used
in the BMesh case.
Edge display would ignore subdivided edges which would come from coarse
edges when setting display flags.
Diffstat (limited to 'source/blender/blenkernel/BKE_image_partial_update.hh')
0 files changed, 0 insertions, 0 deletions