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authorPablo Dobarro <pablodp606@gmail.com>2019-11-19 20:44:13 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-11-27 19:02:02 +0300
commitb6d436ae28311a8e2e7ea0079b1fa1fb046909ab (patch)
treea47826ae8f9245254add3de4c17298995799672d /source/blender/blenkernel/BKE_kelvinlet.h
parente85ab2cdc2a6905f4d2eb4a2acdc6db8e20fbeec (diff)
Fix T71667: Use the Sculpt Mesh API in the Multires Smooth brush
This removes all multires code from the smooth brush and replaces it with a new implementation that uses the sculpt mesh API. This makes the code much easier to understand and maintain. We could unify all the smooth brushes into a single implementation, but mesh smoothing has code to deal with open boundaries that I don't want to remove yet. Most bugs and artifacts related to access neighbor grids should be fixed (like T71667). This also fixes performance bugs such as T70689, that were related to grid stitching after applying the brush. Reviewed By: jbakker Maniphest Tasks: T71667 Differential Revision: https://developer.blender.org/D6277
Diffstat (limited to 'source/blender/blenkernel/BKE_kelvinlet.h')
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