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authorTon Roosendaal <ton@blender.org>2007-11-16 18:46:59 +0300
committerTon Roosendaal <ton@blender.org>2007-11-16 18:46:59 +0300
commit7accd3a662569b3c23e456f1560e35cab95280f6 (patch)
tree61a4f3a5f244c772fac012f680ed7fb71c2745de /source/blender/blenkernel/BKE_lattice.h
parentad700ba24fbc8ee8e216090bdb8157234409b29d (diff)
Long outstanding feature request: "Multi Modifier"
This allows to mix between the result of 2 modifiers, with both using the same input state. This is useful for having a mesh deform and armature deform working together. However! This functionality could have been presented better... this is actually Node editor stuff! Now it works by adding a "MM" button, next to the "overall vgroup" option. If MM is pressed, the input of this modifier is the same as the input of the previous modifier. Only the armature modifier has this option now...
Diffstat (limited to 'source/blender/blenkernel/BKE_lattice.h')
-rw-r--r--source/blender/blenkernel/BKE_lattice.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_lattice.h b/source/blender/blenkernel/BKE_lattice.h
index 3dc4b49b52b..bf505fa23d7 100644
--- a/source/blender/blenkernel/BKE_lattice.h
+++ b/source/blender/blenkernel/BKE_lattice.h
@@ -64,8 +64,8 @@ void lattice_deform_verts(struct Object *laOb, struct Object *target,
int numVerts, char *vgroup);
void armature_deform_verts(struct Object *armOb, struct Object *target,
struct DerivedMesh *dm, float (*vertexCos)[3],
- float (*defMats)[3][3], int numVerts,
- int deformflag, const char *defgrp_name);
+ float (*defMats)[3][3], int numVerts, int deformflag,
+ float (*prevCos)[3], const char *defgrp_name);
float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3];
void lattice_applyVertexCos(struct Object *ob, float (*vertexCos)[3]);
void lattice_calc_modifiers(struct Object *ob);