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authorMatt Ebb <matt@mke3.net>2006-10-28 20:48:56 +0400
committerMatt Ebb <matt@mke3.net>2006-10-28 20:48:56 +0400
commitddbfb04642187505ff8c321fc1febd1a55576f59 (patch)
tree0899ee60547c2f97ff22ed7d089adbc4b5bd41a1 /source/blender/blenkernel/BKE_lattice.h
parent3e0c45440d8fd5998a944699feb5afa033e80918 (diff)
* Changed the Curve Modifier to have it's own X/Y/Z axis deform direction
settings, rather than using the object's TrackX/Y/Z/etc buttons. This is good for two reasons: a) having the settings over in the object buttons before was terribly unintuitive and hidden, now it's more visible how to control the deformation, and b) now if you have more than one curve modifier, they can have their own settings, instead of being forced to use the object level data.
Diffstat (limited to 'source/blender/blenkernel/BKE_lattice.h')
-rw-r--r--source/blender/blenkernel/BKE_lattice.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_lattice.h b/source/blender/blenkernel/BKE_lattice.h
index f422d00d857..6e738bd53fb 100644
--- a/source/blender/blenkernel/BKE_lattice.h
+++ b/source/blender/blenkernel/BKE_lattice.h
@@ -53,7 +53,7 @@ void calc_latt_deform(float *co, float weight);
void end_latt_deform(void);
int object_deform_mball(struct Object *ob);
void outside_lattice(struct Lattice *lt);
-void curve_deform_verts(struct Object *cuOb, struct Object *target, struct DerivedMesh *dm, float (*vertexCos)[3], int numVerts, char *vgroup);
+void curve_deform_verts(struct Object *cuOb, struct Object *target, struct DerivedMesh *dm, float (*vertexCos)[3], int numVerts, char *vgroup, short defaxis);
void lattice_deform_verts(struct Object *laOb, struct Object *target,
struct DerivedMesh *dm, float (*vertexCos)[3],
int numVerts, char *vgroup);