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authorLukas Stockner <lukas.stockner@freenet.de>2022-04-02 01:11:11 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2022-04-02 07:14:27 +0300
commitad35453cd19b3db779b0b3a90feac2e93c7a73cf (patch)
tree3ad7893815bda3e34e18302422ad1f978e828603 /source/blender/blenkernel/BKE_layer.h
parent5387d33e5f954c4cecdb7ffd3d1042d8632d6c15 (diff)
Cycles: Add support for light groups
Light groups are a type of pass that only contains lighting from a subset of light sources. They are created in the View layer, and light sources (lamps, objects with emissive materials and/or the environment) can be assigned to a group. Currently, each light group ends up generating its own version of the Combined pass. In the future, additional types of passes (e.g. shadowcatcher) might be getting their own per-lightgroup versions. The lightgroup creation and assignment is not Cycles-specific, so Eevee or external render engines could make use of it in the future. Note that Lightgroups are identified by their name - therefore, the name of the Lightgroup in the View Layer and the name that's set in an object's settings must match for it to be included. Currently, changing a Lightgroup's name does not update objects - this is planned for the future, along with other features such as denoising for light groups and viewing them in preview renders. Original patch by Alex Fuller (@mistaed), with some polishing by Lukas Stockner (@lukasstockner97). Differential Revision: https://developer.blender.org/D12871
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r--source/blender/blenkernel/BKE_layer.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index c877035830c..4a3917dafee 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -8,6 +8,7 @@
#include "BKE_collection.h"
+#include "DNA_layer_types.h"
#include "DNA_listBase.h"
#ifdef __cplusplus
@@ -581,6 +582,21 @@ bool BKE_view_layer_has_valid_aov(struct ViewLayer *view_layer);
struct ViewLayer *BKE_view_layer_find_with_aov(struct Scene *scene,
struct ViewLayerAOV *view_layer_aov);
+struct ViewLayerLightgroup *BKE_view_layer_add_lightgroup(struct ViewLayer *view_layer);
+void BKE_view_layer_remove_lightgroup(struct ViewLayer *view_layer,
+ struct ViewLayerLightgroup *lightgroup);
+void BKE_view_layer_set_active_lightgroup(struct ViewLayer *view_layer,
+ struct ViewLayerLightgroup *lightgroup);
+struct ViewLayer *BKE_view_layer_find_with_lightgroup(
+ struct Scene *scene, struct ViewLayerLightgroup *view_layer_lightgroup);
+void BKE_view_layer_rename_lightgroup(ViewLayer *view_layer,
+ ViewLayerLightgroup *lightgroup,
+ const char *name);
+
+void BKE_lightgroup_membership_get(struct LightgroupMembership *lgm, char *value);
+int BKE_lightgroup_membership_length(struct LightgroupMembership *lgm);
+void BKE_lightgroup_membership_set(struct LightgroupMembership **lgm, const char *value);
+
#ifdef __cplusplus
}
#endif