diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 17:08:59 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | d276e45ee6c2ae6d67177552f4c5f27cd99bdd83 (patch) | |
tree | 890c5e98fa2512a1d5946a3738ef73beac4443f5 /source/blender/blenkernel/BKE_layer.h | |
parent | e22ca0fb860ed945eb3438bfe6dba8040cfd7cf3 (diff) |
SceneRenderLayer > SceneLayer: Convert Z-Mask
Note: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index d195c98396b..3b1bb5175a2 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -111,6 +111,8 @@ void BKE_layer_sync_object_unlink(const struct Scene *scene, struct SceneCollect void BKE_override_scene_layer_datablock_add(struct SceneLayer *scene_layer, int id_type, const char *data_path, const struct ID *id); void BKE_override_scene_layer_int_add(struct SceneLayer *scene_layer, int id_type, const char *data_path, const int value); +void BKE_override_layer_collection_boolean_add(struct LayerCollection *layer_collection, int id_type, const char *data_path, const bool value); + /* engine settings */ typedef void (*EngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props); |