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author | Campbell Barton <ideasman42@gmail.com> | 2020-08-30 10:39:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-30 11:53:19 +0300 |
commit | 12bc34b0b81b11186e3814f8a255f1226f0588c3 (patch) | |
tree | 3d18bb58c9f0973753e70931a73ebf7a270fbf02 /source/blender/blenkernel/BKE_layer.h | |
parent | 1a623c183f32fb913f4cadd63d2a667087df7637 (diff) |
Object: add ED_object_array_in_mode_or_selected
Use this utility function for render-shading & weight paint modes.
This adds support for edit-mode & pose-mode where all objects in the
mode are used in this case instead of the selected objects.
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 6c9b41b835e..52503f08153 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -365,6 +365,10 @@ struct Object **BKE_view_layer_array_selected_objects_params( uint *r_len, const struct ObjectsInViewLayerParams *params); +#define BKE_view_layer_array_selected_objects(view_layer, v3d, r_len, ...) \ + BKE_view_layer_array_selected_objects_params( \ + view_layer, v3d, r_len, &(const struct ObjectsInViewLayerParams)__VA_ARGS__) + struct ObjectsInModeParams { int object_mode; uint no_dup_data : 1; |