diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenkernel/BKE_layer.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 464 |
1 files changed, 245 insertions, 219 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 8e66aa55b69..98fb59814fa 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -30,9 +30,9 @@ extern "C" { #endif -#define TODO_LAYER_OVERRIDE /* CollectionOverride */ +#define TODO_LAYER_OVERRIDE /* CollectionOverride */ #define TODO_LAYER_OPERATORS /* collection mamanger and property panel operators */ -#define TODO_LAYER /* generic todo */ +#define TODO_LAYER /* generic todo */ struct Base; struct Collection; @@ -63,27 +63,34 @@ void BKE_view_layer_free_ex(struct ViewLayer *view_layer, const bool do_id_user) void BKE_view_layer_selected_objects_tag(struct ViewLayer *view_layer, const int tag); struct Object *BKE_view_layer_camera_find(struct ViewLayer *view_layer); -struct ViewLayer *BKE_view_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc); +struct ViewLayer *BKE_view_layer_find_from_collection(const struct Scene *scene, + struct LayerCollection *lc); struct Base *BKE_view_layer_base_find(struct ViewLayer *view_layer, struct Object *ob); void BKE_view_layer_base_deselect_all(struct ViewLayer *view_layer); void BKE_view_layer_base_select(struct Base *selbase); void BKE_view_layer_base_select_and_set_active(struct ViewLayer *view_layer, struct Base *selbase); -void BKE_view_layer_copy_data( - struct Scene *scene_dst, const struct Scene *scene_src, - struct ViewLayer *view_layer_dst, const struct ViewLayer *view_layer_src, - const int flag); +void BKE_view_layer_copy_data(struct Scene *scene_dst, + const struct Scene *scene_src, + struct ViewLayer *view_layer_dst, + const struct ViewLayer *view_layer_src, + const int flag); -void BKE_view_layer_rename(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, const char *name); +void BKE_view_layer_rename(struct Main *bmain, + struct Scene *scene, + struct ViewLayer *view_layer, + const char *name); struct LayerCollection *BKE_layer_collection_get_active(struct ViewLayer *view_layer); bool BKE_layer_collection_activate(struct ViewLayer *view_layer, struct LayerCollection *lc); -struct LayerCollection *BKE_layer_collection_activate_parent(struct ViewLayer *view_layer, struct LayerCollection *lc); +struct LayerCollection *BKE_layer_collection_activate_parent(struct ViewLayer *view_layer, + struct LayerCollection *lc); int BKE_layer_collection_count(struct ViewLayer *view_layer); -struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *view_layer, const int index); +struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *view_layer, + const int index); int BKE_layer_collection_findindex(struct ViewLayer *view_layer, const struct LayerCollection *lc); void BKE_main_collection_sync(const struct Main *bmain); @@ -93,39 +100,47 @@ void BKE_layer_collection_sync(const struct Scene *scene, struct ViewLayer *view void BKE_main_collection_sync_remap(const struct Main *bmain); struct LayerCollection *BKE_layer_collection_first_from_scene_collection( - struct ViewLayer *view_layer, const struct Collection *collection); -bool BKE_view_layer_has_collection( - struct ViewLayer *view_layer, const struct Collection *collection); -bool BKE_scene_has_object( - struct Scene *scene, struct Object *ob); + struct ViewLayer *view_layer, const struct Collection *collection); +bool BKE_view_layer_has_collection(struct ViewLayer *view_layer, + const struct Collection *collection); +bool BKE_scene_has_object(struct Scene *scene, struct Object *ob); /* selection and hiding */ -bool BKE_layer_collection_objects_select( - struct ViewLayer *view_layer, struct LayerCollection *lc, bool deselect); -bool BKE_layer_collection_has_selected_objects( - struct ViewLayer *view_layer, struct LayerCollection *lc); -bool BKE_layer_collection_has_layer_collection( - struct LayerCollection *lc_parent, struct LayerCollection *lc_child); - -void BKE_base_set_visible(struct Scene *scene, struct ViewLayer *view_layer, struct Base *base, bool extend); -bool BKE_layer_collection_isolate(struct Scene *scene, struct ViewLayer *view_layer, struct LayerCollection *lc, bool extend); -bool BKE_layer_collection_set_visible(struct ViewLayer *view_layer, struct LayerCollection *lc, const bool visible, const bool hierarchy); +bool BKE_layer_collection_objects_select(struct ViewLayer *view_layer, + struct LayerCollection *lc, + bool deselect); +bool BKE_layer_collection_has_selected_objects(struct ViewLayer *view_layer, + struct LayerCollection *lc); +bool BKE_layer_collection_has_layer_collection(struct LayerCollection *lc_parent, + struct LayerCollection *lc_child); + +void BKE_base_set_visible(struct Scene *scene, + struct ViewLayer *view_layer, + struct Base *base, + bool extend); +bool BKE_layer_collection_isolate(struct Scene *scene, + struct ViewLayer *view_layer, + struct LayerCollection *lc, + bool extend); +bool BKE_layer_collection_set_visible(struct ViewLayer *view_layer, + struct LayerCollection *lc, + const bool visible, + const bool hierarchy); /* evaluation */ void BKE_base_eval_flags(struct Base *base); -void BKE_layer_eval_view_layer_indexed( - struct Depsgraph *depsgraph, - struct Scene *scene, - int view_layer_index); +void BKE_layer_eval_view_layer_indexed(struct Depsgraph *depsgraph, + struct Scene *scene, + int view_layer_index); /* iterators */ typedef struct ObjectsVisibleIteratorData { - struct ViewLayer *view_layer; - struct View3D *v3d; + struct ViewLayer *view_layer; + struct View3D *v3d; } ObjectsVisibleIteratorData; void BKE_view_layer_selected_objects_iterator_begin(BLI_Iterator *iter, void *data_in); @@ -141,11 +156,11 @@ void BKE_view_layer_selected_editable_objects_iterator_next(BLI_Iterator *iter); void BKE_view_layer_selected_editable_objects_iterator_end(BLI_Iterator *iter); struct ObjectsInModeIteratorData { - int object_mode; - int object_type; - struct ViewLayer *view_layer; - struct View3D *v3d; - struct Base *base_active; + int object_mode; + int object_type; + struct ViewLayer *view_layer; + struct View3D *v3d; + struct Base *base_active; }; void BKE_view_layer_bases_in_mode_iterator_begin(BLI_Iterator *iter, void *data_in); @@ -160,181 +175,199 @@ void BKE_view_layer_visible_bases_iterator_begin(BLI_Iterator *iter, void *data_ void BKE_view_layer_visible_bases_iterator_next(BLI_Iterator *iter); void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter); -#define FOREACH_SELECTED_OBJECT_BEGIN(_view_layer, _v3d, _instance) \ -{ \ - struct ObjectsVisibleIteratorData data_ = { \ - .view_layer = _view_layer, \ - .v3d = _v3d, \ - }; \ - ITER_BEGIN(BKE_view_layer_selected_objects_iterator_begin, \ - BKE_view_layer_selected_objects_iterator_next, \ - BKE_view_layer_selected_objects_iterator_end, \ - &data_, Object *, _instance) - -#define FOREACH_SELECTED_OBJECT_END \ - ITER_END; \ -} ((void)0) - -#define FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN(_view_layer, _v3d, _instance) \ -{ \ - struct ObjectsVisibleIteratorData data_ = { \ - .view_layer = _view_layer, \ - .v3d = _v3d, \ - }; \ - ITER_BEGIN(BKE_view_layer_selected_editable_objects_iterator_begin, \ - BKE_view_layer_selected_editable_objects_iterator_next, \ - BKE_view_layer_selected_editable_objects_iterator_end, \ - &data_, Object *, _instance) - -#define FOREACH_SELECTED_EDITABLE_OBJECT_END \ - ITER_END; \ -} ((void)0) - -#define FOREACH_VISIBLE_OBJECT_BEGIN(_view_layer, _v3d, _instance) \ -{ \ - struct ObjectsVisibleIteratorData data_ = { \ - .view_layer = _view_layer, \ - .v3d = _v3d, \ - }; \ - ITER_BEGIN(BKE_view_layer_visible_objects_iterator_begin, \ - BKE_view_layer_visible_objects_iterator_next, \ - BKE_view_layer_visible_objects_iterator_end, \ - &data_, Object *, _instance) - -#define FOREACH_VISIBLE_OBJECT_END \ - ITER_END; \ -} ((void)0) +#define FOREACH_SELECTED_OBJECT_BEGIN(_view_layer, _v3d, _instance) \ + { \ + struct ObjectsVisibleIteratorData data_ = { \ + .view_layer = _view_layer, \ + .v3d = _v3d, \ + }; \ + ITER_BEGIN (BKE_view_layer_selected_objects_iterator_begin, \ + BKE_view_layer_selected_objects_iterator_next, \ + BKE_view_layer_selected_objects_iterator_end, \ + &data_, \ + Object *, \ + _instance) + +#define FOREACH_SELECTED_OBJECT_END \ + ITER_END; \ + } \ + ((void)0) + +#define FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN(_view_layer, _v3d, _instance) \ + { \ + struct ObjectsVisibleIteratorData data_ = { \ + .view_layer = _view_layer, \ + .v3d = _v3d, \ + }; \ + ITER_BEGIN (BKE_view_layer_selected_editable_objects_iterator_begin, \ + BKE_view_layer_selected_editable_objects_iterator_next, \ + BKE_view_layer_selected_editable_objects_iterator_end, \ + &data_, \ + Object *, \ + _instance) + +#define FOREACH_SELECTED_EDITABLE_OBJECT_END \ + ITER_END; \ + } \ + ((void)0) + +#define FOREACH_VISIBLE_OBJECT_BEGIN(_view_layer, _v3d, _instance) \ + { \ + struct ObjectsVisibleIteratorData data_ = { \ + .view_layer = _view_layer, \ + .v3d = _v3d, \ + }; \ + ITER_BEGIN (BKE_view_layer_visible_objects_iterator_begin, \ + BKE_view_layer_visible_objects_iterator_next, \ + BKE_view_layer_visible_objects_iterator_end, \ + &data_, \ + Object *, \ + _instance) + +#define FOREACH_VISIBLE_OBJECT_END \ + ITER_END; \ + } \ + ((void)0) #define FOREACH_BASE_IN_MODE_BEGIN(_view_layer, _v3d, _object_type, _object_mode, _instance) \ -{ \ - struct ObjectsInModeIteratorData data_ = { \ - .object_mode = _object_mode, \ - .object_type = _object_type, \ - .view_layer = _view_layer, \ - .v3d = _v3d, \ - .base_active = _view_layer->basact, \ - }; \ - ITER_BEGIN(BKE_view_layer_bases_in_mode_iterator_begin, \ - BKE_view_layer_bases_in_mode_iterator_next, \ - BKE_view_layer_bases_in_mode_iterator_end, \ - &data_, Base *, _instance) - -#define FOREACH_BASE_IN_MODE_END \ - ITER_END; \ -} ((void)0) - -#define FOREACH_BASE_IN_EDIT_MODE_BEGIN(_view_layer, _v3d, _instance) \ - FOREACH_BASE_IN_MODE_BEGIN(_view_layer, _v3d, -1, OB_MODE_EDIT, _instance) - -#define FOREACH_BASE_IN_EDIT_MODE_END \ - FOREACH_BASE_IN_MODE_END + { \ + struct ObjectsInModeIteratorData data_ = { \ + .object_mode = _object_mode, \ + .object_type = _object_type, \ + .view_layer = _view_layer, \ + .v3d = _v3d, \ + .base_active = _view_layer->basact, \ + }; \ + ITER_BEGIN (BKE_view_layer_bases_in_mode_iterator_begin, \ + BKE_view_layer_bases_in_mode_iterator_next, \ + BKE_view_layer_bases_in_mode_iterator_end, \ + &data_, \ + Base *, \ + _instance) + +#define FOREACH_BASE_IN_MODE_END \ + ITER_END; \ + } \ + ((void)0) + +#define FOREACH_BASE_IN_EDIT_MODE_BEGIN(_view_layer, _v3d, _instance) \ + FOREACH_BASE_IN_MODE_BEGIN (_view_layer, _v3d, -1, OB_MODE_EDIT, _instance) + +#define FOREACH_BASE_IN_EDIT_MODE_END FOREACH_BASE_IN_MODE_END #define FOREACH_OBJECT_IN_MODE_BEGIN(_view_layer, _v3d, _object_type, _object_mode, _instance) \ - FOREACH_BASE_IN_MODE_BEGIN(_view_layer, _v3d, _object_type, _object_mode, _base) { \ - Object *_instance = _base->object; - -#define FOREACH_OBJECT_IN_MODE_END \ - } FOREACH_BASE_IN_MODE_END - -#define FOREACH_OBJECT_IN_EDIT_MODE_BEGIN(_view_layer, _v3d, _instance) \ - FOREACH_BASE_IN_EDIT_MODE_BEGIN(_view_layer, _v3d, _base) { \ - Object *_instance = _base->object; - -#define FOREACH_OBJECT_IN_EDIT_MODE_END \ - } FOREACH_BASE_IN_EDIT_MODE_END - -#define FOREACH_SELECTED_BASE_BEGIN(view_layer, _instance) \ - ITER_BEGIN(BKE_view_layer_selected_bases_iterator_begin, \ - BKE_view_layer_selected_bases_iterator_next, \ - BKE_view_layer_selected_bases_iterator_end, \ - view_layer, Base *, _instance) - -#define FOREACH_SELECTED_BASE_END \ - ITER_END - -#define FOREACH_VISIBLE_BASE_BEGIN(_view_layer, _v3d, _instance) \ -{ \ - struct ObjectsVisibleIteratorData data_ = { \ - .view_layer = _view_layer, \ - .v3d = _v3d, \ - }; \ - ITER_BEGIN(BKE_view_layer_visible_bases_iterator_begin, \ - BKE_view_layer_visible_bases_iterator_next, \ - BKE_view_layer_visible_bases_iterator_end, \ - &data_, Base *, _instance) - -#define FOREACH_VISIBLE_BASE_END \ - ITER_END; \ -} ((void)0) - - -#define FOREACH_OBJECT_BEGIN(view_layer, _instance) \ -{ \ - Object *_instance; \ - Base *_base; \ - for (_base = (view_layer)->object_bases.first; _base; _base = _base->next) { \ - _instance = _base->object; - -#define FOREACH_OBJECT_END \ - } \ -} ((void)0) - -#define FOREACH_OBJECT_FLAG_BEGIN(scene, _view_layer, _v3d, flag, _instance) \ -{ \ - IteratorBeginCb func_begin; \ - IteratorCb func_next, func_end; \ - void *data_in; \ - struct ObjectsVisibleIteratorData data_ = { \ - .view_layer = _view_layer, \ - .v3d = _v3d, \ - }; \ - \ - if (flag == SELECT) { \ - func_begin = &BKE_view_layer_selected_objects_iterator_begin; \ - func_next = &BKE_view_layer_selected_objects_iterator_next; \ - func_end = &BKE_view_layer_selected_objects_iterator_end; \ - data_in = &data_; \ - } \ - else { \ - func_begin = BKE_scene_objects_iterator_begin; \ - func_next = BKE_scene_objects_iterator_next; \ - func_end = BKE_scene_objects_iterator_end; \ - data_in = (scene); \ - } \ - ITER_BEGIN(func_begin, func_next, func_end, data_in, Object *, _instance) - - -#define FOREACH_OBJECT_FLAG_END \ - ITER_END; \ -} ((void)0) + FOREACH_BASE_IN_MODE_BEGIN (_view_layer, _v3d, _object_type, _object_mode, _base) { \ + Object *_instance = _base->object; + +#define FOREACH_OBJECT_IN_MODE_END \ + } \ + FOREACH_BASE_IN_MODE_END + +#define FOREACH_OBJECT_IN_EDIT_MODE_BEGIN(_view_layer, _v3d, _instance) \ + FOREACH_BASE_IN_EDIT_MODE_BEGIN (_view_layer, _v3d, _base) { \ + Object *_instance = _base->object; + +#define FOREACH_OBJECT_IN_EDIT_MODE_END \ + } \ + FOREACH_BASE_IN_EDIT_MODE_END + +#define FOREACH_SELECTED_BASE_BEGIN(view_layer, _instance) \ + ITER_BEGIN (BKE_view_layer_selected_bases_iterator_begin, \ + BKE_view_layer_selected_bases_iterator_next, \ + BKE_view_layer_selected_bases_iterator_end, \ + view_layer, \ + Base *, \ + _instance) + +#define FOREACH_SELECTED_BASE_END ITER_END + +#define FOREACH_VISIBLE_BASE_BEGIN(_view_layer, _v3d, _instance) \ + { \ + struct ObjectsVisibleIteratorData data_ = { \ + .view_layer = _view_layer, \ + .v3d = _v3d, \ + }; \ + ITER_BEGIN (BKE_view_layer_visible_bases_iterator_begin, \ + BKE_view_layer_visible_bases_iterator_next, \ + BKE_view_layer_visible_bases_iterator_end, \ + &data_, \ + Base *, \ + _instance) + +#define FOREACH_VISIBLE_BASE_END \ + ITER_END; \ + } \ + ((void)0) + +#define FOREACH_OBJECT_BEGIN(view_layer, _instance) \ + { \ + Object *_instance; \ + Base *_base; \ + for (_base = (view_layer)->object_bases.first; _base; _base = _base->next) { \ + _instance = _base->object; + +#define FOREACH_OBJECT_END \ + } \ + } \ + ((void)0) + +#define FOREACH_OBJECT_FLAG_BEGIN(scene, _view_layer, _v3d, flag, _instance) \ + { \ + IteratorBeginCb func_begin; \ + IteratorCb func_next, func_end; \ + void *data_in; \ + struct ObjectsVisibleIteratorData data_ = { \ + .view_layer = _view_layer, \ + .v3d = _v3d, \ + }; \ +\ + if (flag == SELECT) { \ + func_begin = &BKE_view_layer_selected_objects_iterator_begin; \ + func_next = &BKE_view_layer_selected_objects_iterator_next; \ + func_end = &BKE_view_layer_selected_objects_iterator_end; \ + data_in = &data_; \ + } \ + else { \ + func_begin = BKE_scene_objects_iterator_begin; \ + func_next = BKE_scene_objects_iterator_next; \ + func_end = BKE_scene_objects_iterator_end; \ + data_in = (scene); \ + } \ + ITER_BEGIN (func_begin, func_next, func_end, data_in, Object *, _instance) + +#define FOREACH_OBJECT_FLAG_END \ + ITER_END; \ + } \ + ((void)0) /* layer_utils.c */ struct ObjectsInModeParams { - int object_mode; - uint no_dup_data : 1; + int object_mode; + uint no_dup_data : 1; - bool (*filter_fn)(struct Object *ob, void *user_data); - void *filter_userdata; + bool (*filter_fn)(struct Object *ob, void *user_data); + void *filter_userdata; }; -Base **BKE_view_layer_array_from_bases_in_mode_params( - struct ViewLayer *view_layer, struct View3D *v3d, uint *r_len, - const struct ObjectsInModeParams *params); +Base **BKE_view_layer_array_from_bases_in_mode_params(struct ViewLayer *view_layer, + struct View3D *v3d, + uint *r_len, + const struct ObjectsInModeParams *params); struct Object **BKE_view_layer_array_from_objects_in_mode_params( - struct ViewLayer *view_layer, struct View3D *v3d, uint *len, - const struct ObjectsInModeParams *params); + struct ViewLayer *view_layer, + struct View3D *v3d, + uint *len, + const struct ObjectsInModeParams *params); #define BKE_view_layer_array_from_objects_in_mode(view_layer, v3d, r_len, ...) \ - BKE_view_layer_array_from_objects_in_mode_params( \ - view_layer, v3d, r_len, \ - &(const struct ObjectsInModeParams)__VA_ARGS__) + BKE_view_layer_array_from_objects_in_mode_params( \ + view_layer, v3d, r_len, &(const struct ObjectsInModeParams)__VA_ARGS__) #define BKE_view_layer_array_from_bases_in_mode(view_layer, v3d, r_len, ...) \ - BKE_view_layer_array_from_bases_in_mode_params( \ - view_layer, v3d, r_len, \ - &(const struct ObjectsInModeParams)__VA_ARGS__) + BKE_view_layer_array_from_bases_in_mode_params( \ + view_layer, v3d, r_len, &(const struct ObjectsInModeParams)__VA_ARGS__) bool BKE_view_layer_filter_edit_mesh_has_uvs(struct Object *ob, void *user_data); bool BKE_view_layer_filter_edit_mesh_has_edges(struct Object *ob, void *user_data); @@ -342,39 +375,32 @@ bool BKE_view_layer_filter_edit_mesh_has_edges(struct Object *ob, void *user_dat /* Utility macros that wrap common args (add more as needed). */ #define BKE_view_layer_array_from_objects_in_edit_mode(view_layer, v3d, r_len) \ - BKE_view_layer_array_from_objects_in_mode( \ - view_layer, v3d, r_len, { \ - .object_mode = OB_MODE_EDIT}) + BKE_view_layer_array_from_objects_in_mode(view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT}) #define BKE_view_layer_array_from_bases_in_edit_mode(view_layer, v3d, r_len) \ - BKE_view_layer_array_from_bases_in_mode( \ - view_layer, v3d, r_len, { \ - .object_mode = OB_MODE_EDIT}) + BKE_view_layer_array_from_bases_in_mode(view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT}) #define BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, v3d, r_len) \ - BKE_view_layer_array_from_objects_in_mode( \ - view_layer, v3d, r_len, { \ - .object_mode = OB_MODE_EDIT, \ - .no_dup_data = true}) + BKE_view_layer_array_from_objects_in_mode( \ + view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT, .no_dup_data = true}) #define BKE_view_layer_array_from_bases_in_edit_mode_unique_data(view_layer, v3d, r_len) \ - BKE_view_layer_array_from_bases_in_mode( \ - view_layer, v3d, r_len, { \ - .object_mode = OB_MODE_EDIT, \ - .no_dup_data = true}) - -#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, v3d, r_len) \ - BKE_view_layer_array_from_objects_in_mode( \ - view_layer, v3d, r_len, { \ - .object_mode = OB_MODE_EDIT, \ - .no_dup_data = true, \ - .filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs}) + BKE_view_layer_array_from_bases_in_mode( \ + view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT, .no_dup_data = true}) + +#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( \ + view_layer, v3d, r_len) \ + BKE_view_layer_array_from_objects_in_mode( \ + view_layer, \ + v3d, \ + r_len, \ + {.object_mode = OB_MODE_EDIT, \ + .no_dup_data = true, \ + .filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs}) #define BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, v3d, r_len, mode) \ - BKE_view_layer_array_from_objects_in_mode( \ - view_layer, v3d, r_len, { \ - .object_mode = mode, \ - .no_dup_data = true}) + BKE_view_layer_array_from_objects_in_mode( \ + view_layer, v3d, r_len, {.object_mode = mode, .no_dup_data = true}) #ifdef __cplusplus } |