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authorHans Goudey <h.goudey@me.com>2022-08-17 04:25:14 +0300
committerHans Goudey <h.goudey@me.com>2022-08-17 04:25:14 +0300
commit413c399ab8900ee193e474edc597ca00f4176cc0 (patch)
tree94192702f11a7651ceef906fb42d01ce5398f9ff /source/blender/blenkernel/BKE_layer.h
parentd39abb74a0a99fde2c9d845821d52c198ae4da24 (diff)
Cleanup: Move view layer array utils from macros to functions
These macros don't compile in C++ because of taking an address of a temporary and use of designated initializers. Besides that, using functions can improve debugging and type safety. Differentil Revision: https://developer.blender.org/D15693
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r--source/blender/blenkernel/BKE_layer.h57
1 files changed, 20 insertions, 37 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 9a6c3cf2b5f..d2cfb788ca2 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -10,6 +10,7 @@
#include "DNA_layer_types.h"
#include "DNA_listBase.h"
+#include "DNA_object_enums.h"
#ifdef __cplusplus
extern "C" {
@@ -520,46 +521,28 @@ struct Object **BKE_view_layer_array_from_objects_in_mode_params(
uint *len,
const struct ObjectsInModeParams *params);
-#define BKE_view_layer_array_from_objects_in_mode(view_layer, v3d, r_len, ...) \
- BKE_view_layer_array_from_objects_in_mode_params( \
- view_layer, v3d, r_len, &(const struct ObjectsInModeParams)__VA_ARGS__)
-
-#define BKE_view_layer_array_from_bases_in_mode(view_layer, v3d, r_len, ...) \
- BKE_view_layer_array_from_bases_in_mode_params( \
- view_layer, v3d, r_len, &(const struct ObjectsInModeParams)__VA_ARGS__)
-
bool BKE_view_layer_filter_edit_mesh_has_uvs(const struct Object *ob, void *user_data);
bool BKE_view_layer_filter_edit_mesh_has_edges(const struct Object *ob, void *user_data);
-/* Utility macros that wrap common args (add more as needed). */
-
-#define BKE_view_layer_array_from_objects_in_edit_mode(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_objects_in_mode(view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT})
-
-#define BKE_view_layer_array_from_bases_in_edit_mode(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_bases_in_mode(view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT})
-
-#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_objects_in_mode( \
- view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT, .no_dup_data = true})
-
-#define BKE_view_layer_array_from_bases_in_edit_mode_unique_data(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_bases_in_mode( \
- view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT, .no_dup_data = true})
-
-#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( \
- view_layer, v3d, r_len) \
- BKE_view_layer_array_from_objects_in_mode( \
- view_layer, \
- v3d, \
- r_len, \
- {.object_mode = OB_MODE_EDIT, \
- .no_dup_data = true, \
- .filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs})
-
-#define BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, v3d, r_len, mode) \
- BKE_view_layer_array_from_objects_in_mode( \
- view_layer, v3d, r_len, {.object_mode = mode, .no_dup_data = true})
+/* Utility functions that wrap common arguments (add more as needed). */
+
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode(struct ViewLayer *view_layer,
+ const struct View3D *v3d,
+ uint *r_len);
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode(struct ViewLayer *view_layer,
+ const struct View3D *v3d,
+ uint *r_len);
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
+ struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len);
+
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
+ struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len);
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+ struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len);
+struct Object **BKE_view_layer_array_from_objects_in_mode_unique_data(struct ViewLayer *view_layer,
+ const struct View3D *v3d,
+ uint *r_len,
+ eObjectMode mode);
struct ViewLayerAOV *BKE_view_layer_add_aov(struct ViewLayer *view_layer);
void BKE_view_layer_remove_aov(struct ViewLayer *view_layer, struct ViewLayerAOV *aov);