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authorDalai Felinto <dfelinto@gmail.com>2019-08-19 20:25:29 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-09-13 18:37:35 +0300
commit92736a7b75920ffe4b8016a2d097ff8e36687c70 (patch)
tree33594ff97ce96124481ce9d898ea31158f91236c /source/blender/blenkernel/BKE_layer.h
parentce34a6b0d727bbde6ae373afa8ec6c42bc8980ce (diff)
Per-Viewport Collection Visibility
Support per-viewport collection visibility options. Note 1: There is no way to show a collection that was not visible before due to depsgraph. Otherwise we would risk having all the collections in the depsgraph and I believe this is not the idea. An alternative would be to have a new depsgraph for viewports that are not local. Something to keep in mind if we do per-viewport current frame in the future. So for now what we do is to only allow collections visibility to be disabled/hidden in this mode. Note 2: hide_viewport (the eye icon) doesn't really matter for depsgraph. So after the merge we can still ignore it to show the collections locally in a viewport with no problems for the depsgraph. Reviewers: brecht, sergey Subscribers: billreynish Related task: T61327 Differential Revision: https://developer.blender.org/D5611
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r--source/blender/blenkernel/BKE_layer.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index eb65b7641e1..535980840c1 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -90,6 +90,7 @@ int BKE_layer_collection_findindex(struct ViewLayer *view_layer, const struct La
void BKE_main_collection_sync(const struct Main *bmain);
void BKE_scene_collection_sync(const struct Scene *scene);
void BKE_layer_collection_sync(const struct Scene *scene, struct ViewLayer *view_layer);
+void BKE_layer_collection_local_sync(struct ViewLayer *view_layer, struct View3D *v3d);
void BKE_main_collection_sync_remap(const struct Main *bmain);
@@ -117,6 +118,10 @@ void BKE_layer_collection_isolate(struct Scene *scene,
struct ViewLayer *view_layer,
struct LayerCollection *lc,
bool extend);
+void BKE_layer_collection_local_isolate(struct ViewLayer *view_layer,
+ struct View3D *v3d,
+ struct LayerCollection *lc,
+ bool extend);
void BKE_layer_collection_set_visible(struct ViewLayer *view_layer,
struct LayerCollection *lc,
const bool visible,