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author | Dalai Felinto <dfelinto@gmail.com> | 2017-04-13 16:38:15 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-04-13 16:38:15 +0300 |
commit | 368b3c145bc2b63b340231bcbd7bc36055bcd41e (patch) | |
tree | 346a07c1fbbe74c0133cc8430268ca6c13120a60 /source/blender/blenkernel/BKE_layer.h | |
parent | 2128e26d86a8dcc25287de4bfc39f065fefd3ce3 (diff) |
Layer collection settings API
This way we can set a property via RNA, and also force an update of scene layer (which I am using for unittesting)
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 9e7155cf482..da4f1a94042 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -109,6 +109,7 @@ void BKE_collection_override_datablock_add(struct LayerCollection *lc, const cha typedef void (*CollectionEngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props); struct IDProperty *BKE_layer_collection_engine_get(struct LayerCollection *lc, const int type, const char *engine_name); struct IDProperty *BKE_object_collection_engine_get(struct Object *ob, const int type, const char *engine_name); +struct IDProperty *BKE_scene_collection_engine_get(struct Scene *scene, const int type, const char *engine_name); void BKE_layer_collection_engine_settings_callback_register(struct Main *bmain, const char *engine_name, CollectionEngineSettingsCB func); void BKE_layer_collection_engine_settings_callback_free(void); void BKE_layer_collection_engine_settings_create(struct IDProperty *root); |