diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-03-03 18:14:21 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-03-09 01:35:54 +0300 |
commit | 3a1748146bcdb0d99d9620b3a52b77110e2eb5f1 (patch) | |
tree | de2812110ce27e2f0f7e33ce15edd1c47dbd58d8 /source/blender/blenkernel/BKE_layer.h | |
parent | 9b2877ad88baaeb30f858359479554320c19448d (diff) |
Layers: move SceneCollection
This is to be used from the Outliner, when dragging and dropping.
It does not include moving LayerCollection (from Active Render Layer)
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index aa1d537a28e..14324f27bfe 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -84,9 +84,14 @@ struct LayerCollection *BKE_layer_collection_active(struct SceneLayer *sl); int BKE_layer_collection_count(struct SceneLayer *sl); int BKE_layer_collection_findindex(struct SceneLayer *sl, struct LayerCollection *lc); -void BKE_layer_collection_reinsert_after(const struct Scene *scene, struct SceneLayer *sl, +bool BKE_layer_collection_reinsert_after(const struct Scene *scene, struct SceneLayer *sl, struct LayerCollection *lc_reinsert, struct LayerCollection *lc_after); -void BKE_layer_collection_reinsert_into(struct LayerCollection *lc_reinsert, struct LayerCollection *lc_into); + +bool BKE_layer_collection_move_above(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); +bool BKE_layer_collection_move_below(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); +bool BKE_layer_collection_move_into(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); + +void BKE_layer_collection_resync(const struct Scene *scene, const struct SceneCollection *sc); struct LayerCollection *BKE_collection_link(struct SceneLayer *sl, struct SceneCollection *sc); |