diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2017-02-22 18:02:43 +0300 |
---|---|---|
committer | Julian Eisel <eiseljulian@gmail.com> | 2017-02-22 19:25:00 +0300 |
commit | 910b7dec8dca25473d98c23f7c4fd8e44fafd47d (patch) | |
tree | c4dba049c8670704a7d789cf6f16f0e711dd0ec3 /source/blender/blenkernel/BKE_layer.h | |
parent | e003499f6ffed72f3a166cca4d59e855774767d2 (diff) |
UI: Support drag & drop reordering of collections
This adds initial support for reordering collections from the Outliner
using drag & drop.
Although drag & drop support is limited to collections for now, this
lays most foundations for general drag & drop reordering support in the
Outliner. There are some design questions to be answered though:
* Would reordering of other data types (like objects) be a purely visual change or would it affect the order in which they are stored? (Would that make a difference for the user?)
* Should/can we allow mixing of different data types? (e.g. mixing render layers with objects)
* How could we realize this technically?
Notes:
* "Sort Alphabetically" has to be disabled to use this ("View" menu).
* Reordering only works with collections on the same hierarchy level.
* Added some visual feedback that should work quite well, it's by far not a final design though: {F493806}
* Modified collection orders are stored in .blends.
* Reordering can be undone.
* Did minor cleanups here and there.
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 641cc969e71..d208cee5b4b 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -54,7 +54,7 @@ struct Scene; struct SceneCollection; struct SceneLayer; -struct SceneLayer *BKE_scene_layer_render_active(struct Scene *scene); +struct SceneLayer *BKE_scene_layer_render_active(const struct Scene *scene); struct SceneLayer *BKE_scene_layer_context_active(struct Scene *scene); struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name); @@ -84,6 +84,8 @@ struct LayerCollection *BKE_layer_collection_active(struct SceneLayer *sl); int BKE_layer_collection_count(struct SceneLayer *sl); int BKE_layer_collection_findindex(struct SceneLayer *sl, struct LayerCollection *lc); +void BKE_layer_collection_reinsert_after(const struct Scene *scene, struct SceneLayer *sl, + struct LayerCollection *lc_reinsert, struct LayerCollection *lc_after); struct LayerCollection *BKE_collection_link(struct SceneLayer *sl, struct SceneCollection *sc); |