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authorDalai Felinto <dfelinto@gmail.com>2017-07-14 12:16:25 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-07-14 12:42:31 +0300
commitb48694639af41518a0e8c73da20121eda1685765 (patch)
treea131a37aff6664a24f4f43f36b93f16ccb6e3005 /source/blender/blenkernel/BKE_layer.h
parent018df5a49a4c68ff8aea15cd7586d72e6c36f8e6 (diff)
Workspace: Fix crash on preview, and sanitize placeholder functions
This commit effectively makes workspace switching useless as far as the active scene layer goes. The functions from the scene layer API to get the correct scene layer from "context" were a placeholder to be addressed by the workspace commit. When workspace was merged, however G.main was used as a replacement to pass the correct argument for the functions. As it turned out (surprise!) this leads to crash on render preview. We need to get rid of: * BKE_scene_layer_context_active_ex_PLACEHOLDER * BKE_scene_layer_context_active_PLACEHOLDER And either use SceneLayer explicitly or replace it by: * BKE_scene_layer_from_workspace_get
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r--source/blender/blenkernel/BKE_layer.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 578cc97466a..2e3ff12de13 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -56,14 +56,19 @@ struct RenderEngine;
struct Scene;
struct SceneCollection;
struct SceneLayer;
+struct WorkSpace;
void BKE_layer_exit(void);
-struct SceneLayer *BKE_scene_layer_render_active(const struct Scene *scene);
-struct SceneLayer *BKE_scene_layer_context_active_ex(const struct Main *bmain, const struct Scene *scene);
-struct SceneLayer *BKE_scene_layer_context_active(const struct Scene *scene);
+struct SceneLayer *BKE_scene_layer_from_scene_get(const struct Scene *scene);
+struct SceneLayer *BKE_scene_layer_from_workspace_get(const struct WorkSpace *workspace);
struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name);
+/* DEPRECATED */
+struct SceneLayer *BKE_scene_layer_context_active_ex_PLACEHOLDER(const struct Main *bmain, const struct Scene *scene);
+/* DEPRECATED */
+struct SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const struct Scene *scene);
+
void BKE_scene_layer_free(struct SceneLayer *sl);
void BKE_scene_layer_engine_set(struct SceneLayer *sl, const char *engine);