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authorDalai Felinto <dfelinto@gmail.com>2017-03-08 19:21:43 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-03-09 01:35:54 +0300
commitd9f42e5fab6a13ce200665b9a89291aa34ff6c09 (patch)
tree9e5be3ff1a2bf30b9456bd26aaa795e5eac6a6ff /source/blender/blenkernel/BKE_layer.h
parent3a1748146bcdb0d99d9620b3a52b77110e2eb5f1 (diff)
Layers: move LayerCollection
This is to be used from the Outliner, when dragging and dropping collections from the Active Render Layer It also includes a cleanup on the outliner so it calls the new functions. Note: the outliner still needs fix to allow all the functionality here exposed. But this will be tackled by Julian Eisel later.
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r--source/blender/blenkernel/BKE_layer.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 14324f27bfe..212b7a31d38 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -66,7 +66,7 @@ void BKE_scene_layer_engine_set(struct SceneLayer *sl, const char *engine);
void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag);
-struct SceneLayer *BKE_scene_layer_find_from_collection(struct Scene *scene, struct LayerCollection *lc);
+struct SceneLayer *BKE_scene_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc);
struct Base *BKE_scene_layer_base_find(struct SceneLayer *sl, struct Object *ob);
void BKE_scene_layer_base_deselect_all(struct SceneLayer *sl);
void BKE_scene_layer_base_select(struct SceneLayer *sl, struct Base *selbase);
@@ -83,9 +83,7 @@ struct LayerCollection *BKE_layer_collection_active(struct SceneLayer *sl);
int BKE_layer_collection_count(struct SceneLayer *sl);
-int BKE_layer_collection_findindex(struct SceneLayer *sl, struct LayerCollection *lc);
-bool BKE_layer_collection_reinsert_after(const struct Scene *scene, struct SceneLayer *sl,
- struct LayerCollection *lc_reinsert, struct LayerCollection *lc_after);
+int BKE_layer_collection_findindex(struct SceneLayer *sl, const struct LayerCollection *lc);
bool BKE_layer_collection_move_above(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);
bool BKE_layer_collection_move_below(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);