diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-03-08 19:21:43 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-03-09 01:35:54 +0300 |
commit | d9f42e5fab6a13ce200665b9a89291aa34ff6c09 (patch) | |
tree | 9e5be3ff1a2bf30b9456bd26aaa795e5eac6a6ff /source/blender/blenkernel/BKE_layer.h | |
parent | 3a1748146bcdb0d99d9620b3a52b77110e2eb5f1 (diff) |
Layers: move LayerCollection
This is to be used from the Outliner, when dragging and dropping
collections from the Active Render Layer
It also includes a cleanup on the outliner so it calls the new
functions. Note: the outliner still needs fix to allow all the
functionality here exposed.
But this will be tackled by Julian Eisel later.
Diffstat (limited to 'source/blender/blenkernel/BKE_layer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_layer.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 14324f27bfe..212b7a31d38 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -66,7 +66,7 @@ void BKE_scene_layer_engine_set(struct SceneLayer *sl, const char *engine); void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag); -struct SceneLayer *BKE_scene_layer_find_from_collection(struct Scene *scene, struct LayerCollection *lc); +struct SceneLayer *BKE_scene_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc); struct Base *BKE_scene_layer_base_find(struct SceneLayer *sl, struct Object *ob); void BKE_scene_layer_base_deselect_all(struct SceneLayer *sl); void BKE_scene_layer_base_select(struct SceneLayer *sl, struct Base *selbase); @@ -83,9 +83,7 @@ struct LayerCollection *BKE_layer_collection_active(struct SceneLayer *sl); int BKE_layer_collection_count(struct SceneLayer *sl); -int BKE_layer_collection_findindex(struct SceneLayer *sl, struct LayerCollection *lc); -bool BKE_layer_collection_reinsert_after(const struct Scene *scene, struct SceneLayer *sl, - struct LayerCollection *lc_reinsert, struct LayerCollection *lc_after); +int BKE_layer_collection_findindex(struct SceneLayer *sl, const struct LayerCollection *lc); bool BKE_layer_collection_move_above(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); bool BKE_layer_collection_move_below(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src); |